Please bring your student ID with you, it is required in order to play.
All Ontario Amateur Basketball Association rules apply, with the following modifications.
*Intramural basketball is all about enjoying the game, staying active, and building the Brock Badger community. There are no trophies or MVP awards on the line. Please remember that our referees are fellow students, not professional or FIBA-level officials. Missed calls are part of the game, and we ask all participants to show respect and understanding for the game, the officials and for each other. *All FIBA Basketball rules apply, with the following modifications. All players should take the time to familiarize themselves with these rules. Failing to know the rules is not an excuse to avoid any of the penalties that may be imposed if an individual violates them.
General:
- A minimum of 4 players is needed to start the game.
- Only the captain will be allowed to discuss any matters during the game with the referee.
- Only players whose names are on the eligibility sheet are allowed to participate. NO ID, NO PLAY!
- Each team shall wear clear and distinguishable pinnies that are numbered. No two players shall
wear the same number. - When a foul is called, the referee should communicate to the scorekeeper the number of the
player who committed the infraction. Technical, unsportsmanlike, bench technicals, and
disqualifying fouls should also be recorded and marked as such (T, U, B, and D respectively). - No jewelry, hats or bandannas (over the whole head) are allowed to be worn during any games.
- There will be a 3-point line. At Canada Games Park (CGP), it is the far black line; at Ian Beddis
Gym, it is the far dark blue line. The outside key at CGP is in effect. - No Varsity or ex-Varsity Basketball players are eligible to play in basketball intramurals. Please
see the Student-Athlete code of conduct at gobadgers.ca - There is no shot clock.
- The game shall consist of two 20-minute halves played under running time.
- The clock should only stop at the referee’s discretion (injuries, handling discrepancies, etc.).
- The last 2 minutes in the 2nd half will be played under stopped time unless the score difference is
greater than 15 points. - A tie game in the regular season will stand as is. In playoffs, all overtime periods will consist of 2-
minute stopped time. The alternating possession arrow determines who starts with the ball in
overtime. - Default score is 20-0.
- All referees’ decisions are final!
Co-ed Specific Regulations:
- All the above rules apply to co-ed basketball, with the following exception:
- Male participants are NOT allowed to block a shot by a female participant that is taken
within the key. - A player within the key is defined as having any one foot on or inside the line separating the
key from the rest of the court. - A block occurs when a defensive player uses their hand(s) or arm(s) to deflect, stop, or
significantly alter the trajectory of an opponent’s shot attempt while the ball is in upward
motion toward the basket. - The penalty for violating this rule is that the basket shall count and the game shall resume
as normal (the team that got scored on will inbound the ball on the end line).
- Male participants are NOT allowed to block a shot by a female participant that is taken
Sportsmanship & Fair Play:
- Each team shall do their best to achieve victory, but it must be done in the spirit of sportsmanship
and fair play. - Trash-talking and taunting opponents will NOT be tolerated. This includes, but is not limited to:
- Chirping a player after scoring on them
- Making hand gestures that demean a player (tapping the head, shooting guns, “too little”
gesture, etc.) - Taunting and baiting an opponent into a reaction
- The referees should make it clear from the beginning of the game that trash-talking will not be
tolerated. Warnings may be given for violations of the above and should serve as a warning for the
rest of the team. Technical fouls should be assessed upon further violations. - Violation of any of the above may result in an immediate technical foul at the referee’s discretion
(i.e. profanity is used, etc.) - Zero Tolerance for Fighting. Fighting results in an immediate ejection and a one-year suspension
from ALL Intramural Leagues.- A fight is defined as: one punch thrown at an opponent or an attempt to throw a punch.
- Striking a player or an attempt to strike a player is considered a fight
- Any team displaying constant rough type of play may be ejected from the league as a whole at the
discretion of intramural staff. - Abusive language towards officials and/or Intramural Staff WILL NOT BE TOLERATED. Any
profanity or degrading of the officials will result in a technical foul. Continued verbal harassment
and questioning of officials can result in a second technical foul and ejection from the game.
Anyone ejected from a game will be expected to be out of sight and sound before the game
restarts. Failure to comply results in forfeiture of the game for the entire team. - At an official’s discretion, a player can be given a double-technical and immediately ejected from
the game.
Dunking, Grasping the Basket, & Basket Interference
- Dunking is NOT ALLOWED!
- Dunking at any time, before, during, or after a game, or grasping the basket will result in a
technical foul. - The technical foul counts towards the player’s personal foul count as well as the team
foul count for the half. - The dunk attempt does not have to be successful for a technical foul to be awarded. If a
dunk attempt is successful, it will not count. - A technical foul for dunking and grasping the basket serves as a warning to all other
members of the offender’s team. A subsequent dunk or grasp of the basket by a different
member of the same team is grounds for immediate ejection and an additional one-game
suspension. This applies to each individual team.
- Dunking at any time, before, during, or after a game, or grasping the basket will result in a
- Grasping the rim and mesh in warmups, during the game, or after the game is not permitted and
will result in a technical foul. However, if a player inadvertently touches the mesh in pursuit of a
loose ball or rebound, this shall not be penalized. This is a judgement call and should be made at
the referee’s discretion. - If the player grasps the rim or basket with the intent of altering the course of the ball on a shot
attempt, basket interference shall be enforced. A technical foul will also be assessed to the
player. If the basket interference was committed by the defense, the shot counts. If the basket
interference was committed by the offense, the ball shall be awarded to the defense at the free
throw line extended.
Technical Fouls:
- If a technical foul is called by an official, the opponent receives ONE free throw and the game shall
continue at the point of interruption (that is, had the technical foul not occurred). If no team had
control of the ball, a jump ball situation occurs. If the technical foul occurs before the game
(dunking/grasping the rim, etc.), the game will start with a jump ball at the centre circle after the
appropriate team takes their free throw. - Technical fouls can be given by officials or intramural staff.
- Technical fouls can be given at any time (including but not limited to pre-game, during the game,
halftime, post-game, and more). - 2 technical fouls in one game will result in an ejection from that game and an additional one-game
suspension. - 3 technical fouls in the season will result in a one-game suspension.
- Bench technical fouls will be assessed to the team captain (too many players on, improper
substitutions, etc.). The team captain will be ejected from the game due to bench technical fouls
after accumulating one of the following:- 3 bench technical fouls
- 2 bench technical fouls and a regular technical foul
- 2 bench technical fouls and an unsportsmanlike foul
Fouls & Timeouts:
- Each team is allotted 4 team fouls per half. After the 5th team foul occurs, an automatic 2 shot
penalty (bonus) will be in effect. This penalty applies on all subsequent team fouls (except for
fouls by the team in control of the ball). - Team fouls reset at the half.
- In a playoff game, team fouls from the second half carry over into the overtime period.
- A player is ejected from the game after accumulating 5 personal fouls. Technical and
unsportsmanlike fouls also count towards personal fouls. Fouling out of a game due to
accumulating 5 personal fouls is not grounds for an additional one-game suspension. - A player is ejected and suspended for one additional game if they accumulate:
- 2 technical fouls
- 2 unsportsmanlike fouls
- 1 technical and 1 unsportsmanlike foul
- 1 disqualifying foul
- Each team will be allowed one 30 second timeout per half, which can be taken at any time
throughout the game. No timeouts allowed in overtime (applies to playoff games only). - Timeouts do not carry over into the next half/overtime period.
- Clock will stop during timeouts only in the playoffs (straight run time in the regular season unless
last 2 minutes is played under stopped time). Timeouts may only be called during a dead ball
situation or if the team who wants to call the timeout has been scored on.
Unsportsmanlike and Disqualifying Fouls
- Unsportsmanlike fouls are to be enforced if one or more of the following criteria have been met:
- There is excessive and hard contact caused by the player in an effort to play the ball / opponent.
- Contact has been made with an opponent while not legitimately attempting to play the ball /opponent within the spirit of the rules
- Illegal contact is caused from behind or laterally on an opponent who has a clear path to the
basket (assuming the opponent has passed, is in control of, or is attempting to gain possession of
the ball). - The penalty for an unsportsmanlike foul is to award 2 free throws to the offended team and give
them possession of the ball in the frontcourt at the top of the three-point line extended. If this
occurred before the game, a jump ball will take place at the centre circle after the appropriate free
throws have been taken. - If an unsportsmanlike foul occurs on a shot, then the player receives the appropriate number of
free throws based on where the ball was released. If the shot was made, it counts, one additional
free throw will be awarded, and the offended team will get possession of the ball. - Disqualifying fouls will be enforced if the referee deems unsportsmanlike contact to be flagrant or
unnecessarily violent. The player will automatically be ejected from the game and will be
suspended for an appropriate amount of time deemed by intramural staff. The same free throw
procedures for unsportsmanlike fouls also apply here.
Substitutions:
- It is encouraged that substitutions be made during dead ball situations. However, substitutions
may be allowed in live ball situations, so long as it does not place the other team at a
disadvantage. Subs should be within “high-five” range while entering and leaving the court. The
referee has full discretion over what constitutes an advantage caused by a substitution. The
penalty for an illegal substitution will be to award the ball to the opponent at the spot closest to
where the infraction occurred (except directly underneath a basket).
FIBA Points of Emphasis:
- 8-second violations in the backcourt should be enforced. Count does not reset due to an out of
bounds / held ball scenario but will reset on a foul. - 5 seconds to inbound the ball. Count ends when the player releases the ball.
- 3-second violation may be enforced on an offensive player inside the key. Officials should initially
warn, then enforce the penalty if violation continues. - Free throw violations shall be enforced.
- In the last two minutes of play when a timeout is called, the offensive team may choose to
advance the ball to the frontcourt. If the timeout is called after a basket has been made, the team
can choose which side of the court to inbound the ball on. - On a successful basket, players have free will to run the end line.
- If a defender crosses the boundary line in the last two minutes of the second half or any overtime
period on an inbounds play, a technical foul will be assessed. - The no-charge semi-circle area is in effect (only on an airborne shooter).
- A throw-in foul in the last two minutes of the second half or any overtime period should be
properly enforced only on a defensive player (one free throw to the fouled player and possession
of the ball nearest to the infraction).
PLAYERS:
- Each team must field 3 players in order tocompete; there is no limit to thenumber of bench players or substitutions. For co-ed you must have at least one player of each gender on the court.
GAME SETUP:
- Playing Area:Half-court of a regulation basketball court.
- Game Length:
- There will be 30- 45-minute time slot for each match.
- Each team will play 2 games to 11 points versus their opponent. (If teams split wins, a 3rd game will be played to 7 points)
- Possession: at start of game will be decided by shooting for first ball (a player from one will shoot from the 3-point line prior the start of the first game – if made basket it is their ball to start, missed = other team’s ball).
- For the 2nd and 3rd game, the team which lost the previous game will begin will the ball.
- Scoring:
- 2 points for any made basket beyond the 3-point line.
- 1 point for any made basket within the 3-point line.
**Teams must win by 2. In games 1 and 2, there will be a cap at 15 points. In the event of a third game, there will be no cap.
GAME PLAY:
- Stoppage of Play:
- “Losers’ Outs”will be played: Following each basket, the ball will be checked at the top of the 3-point line with possession going to the team who was just scored on.
- The ball must also be checked following out of bounds violations, fouls, etc.
- There is no over-and-back rule, or out of bounds regarding the half court line.
- One-Pass Rule: The offense must make at least one pass after a ball is checked before attempting to score; if a team violates this rule and scores, the basket will not count, and the defensive team will be awarded possession.
- The ‘one-pass’ rule will not apply following a defensive rebound off of a missed shot, but the ball must still be cleared beyond the 3-point line.
- Clearing the Ball: All balls, regardless of whether they hit the rim or not, must be cleared before offensive-defensive roles switch; clearance constitutes taking the ball beyond the 3-point line.
- No ‘Jump Balls’– defense is awarded possession.
- Substitutions: Subs may enter at any stoppage of play before the ball is checked.
- Fouls
- Participants will call their own fouls with the offense’s opinion taking precedence (offense calls fouls).
- Scorekeepers will act as impartial observers to the nature of the activity and will convey information to the convenor if there are any questionable sportsmanship actions.
- Spirit of Competition (SOC) will be tracked at the end of every game.
- Both captains must confirm scores and sign the game sheet following each game!
- Games will be played throughout March.
