Please bring your student ID with you, it is required in order to play.
All Ontario Amateur Basketball Association rules apply, with the following modifications.
- In COED, there must be the minimum of 2 of each gender. Males are not permitted to jump in the key in coed.
- A minimum of 4 players is needed to start the game.
- Only the captain will be allowed to discuss any matters during the game with the referee.
- Only players whose names are on the eligibility sheet are allowed to participate. NO ID, NO PLAY!
- Fouls will be noted, and the ball will be taken out of bounds by the offended team.
- Bench technical fouls will be awarded to the team captain (too many players on, subbing without permission, calling extra time-outs).
- Foul language will NOT BE TOLERATED.
- Abusive language toward officials, players, and/or Intramural Staff WILL NOT BE TOLERATED. Any profanity or degrading of the officials will result in a technical foul. Continued verbal harassment and questioning of officials can result in a 2nd technical foul and expulsion from the game. Anyone expelled from a game will be expected to be out of sight and sound before the game restarts. Failure to comply results in forfeiture of the game for the entire team.
- At an official’s discretion, a player can be given a double-technical and immediately removed from the game.
- If the technical foul occurs in the last 5 minutes of the game, that player is ejected from the game and receives a mandatory 1-game suspension will occur (the next game). A technical foul is also counted as a personal and team foul.
- Dunking is NOT ALLOWED. The result is an immediate technical foul. A second dunk or dunk attempt will result in an additional technical foul, and ejection from the game. Offender will also receive an additional 1-Game suspension.
- Grasping or touching the basket is never allowed.
- Dunking at any time, before, during, or after a game, or grasping the basket will result in a technical foul.
- The dunk attempt does not have to be successful for a technical foul to be awarded. If a dunk attempt is successful, it will not count.
- The offender will be assessed a technical foul which will count towards the player’s personal foul total and the team foul total.
- In addition to loss of possession and two free throws for the opposing team, the technical foul will serve as a warning to all other players on the offender’s team.
- Technical Fouls:
- If a technical foul is handed out by an official, the opponent receives 2 foul shots as well as possession after the second shot.
- Technical Fouls can be given by officials OR intramural staff.
- They can be given at any time. Including but not limited to, pre-game, during games, halftime, post-game, and more.
- 2 technical fouls in one game will result in ejection from that game plus an additional game suspension
- 3 technical fouls in the season will result in a one-game suspension
- Fighting will result in immediate ejection of that or those individuals from the game and carries a 3-game suspension or more. A second offense results in removal from the league.
- Any team displaying constant rough type of play may be ejected from the league as a whole.
- 5 fouls per team allowed in each half, after which a bonus will be in effect. Single bonus structure is a 1 and 1 situation. If the shooter successfully makes a basket on the first attempt, they are awarded an additional bonus shot (MAX 2). If the first attempt is unsuccessful, the ball is live off the basket.
- At 10 fouls, it becomes a double bonus. It is an automatic 2 shots.
- There are shooting fouls. Once a player has 5 fouls, they are out of the game.
- Each team must have at least five players to field a team (can finish with four players if any injury occurs) 10 minutes grace period allowed. Failure to do so will result in a forfeited game. No extra time will be given to the team to field their team. Games will be played 5 on 5.
- Each team will be allowed one 30 second time-out which can be taken anytime throughout the game, in the regular season the time will continue to run. Cannot be taken in the final 2 minutes of the game.
- ONLY in the playoffs, the clock will stop during time-outs!
- The last 2 minutes in the 2nd half will be stop time unless the score difference is greater than 15.
- A tie game in the regular season, the score will stand as is. In playoffs, if the game is tied it will be a 2-minute run time minus when taking foul shots.
- No jewelry, hats or bandannas (over the whole head) are allowed to be worn during any games.
- It is recommended that teams have matching jerseys/colour during games. Pinnies can be signed out at the cage by the team.
- There will be a 3-point line
- All referees’ decisions are final!
Default Score is 16-0.
- Each team must field 3 players in order tocompete; there is no limit to thenumber of bench players or substitutions. For co-ed you must have at least one player of each gender on the court.
- Playing Area:Half-court of a regulation basketball court.
- Game Length:
- There will be 30- 45-minute time slot for each match.
- Each team will play 2 games to 11 points versus their opponent. (If teams split wins, a 3rd game will be played to 7 points)
- Possession: at start of game will be decided by shooting for first ball (a player from one will shoot from the 3-point line prior the start of the first game – if made basket it is their ball to start, missed = other team’s ball).
- For the 2nd and 3rd game, the team which lost the previous game will begin will the ball.
- 2 points for any made basket beyond the 3-point line.
- 1 point for any made basket within the 3-point line.
**Teams must win by 2. In games 1 and 2, there will be a cap at 15 points. In the event of a third game, there will be no cap.
- Stoppage of Play:
- “Losers’ Outs”will be played: Following each basket, the ball will be checked at the top of the 3-point line with possession going to the team who was just scored on.
- The ball must also be checked following out of bounds violations, fouls, etc.
- There is no over-and-back rule, or out of bounds regarding the half court line.
- One-Pass Rule: The offense must make at least one pass after a ball is checked before attempting to score; if a team violates this rule and scores, the basket will not count, and the defensive team will be awarded possession.
- The ‘one-pass’ rule will not apply following a defensive rebound off of a missed shot, but the ball must still be cleared beyond the 3-point line.
- Clearing the Ball: All balls, regardless of whether they hit the rim or not, must be cleared before offensive-defensive roles switch; clearance constitutes taking the ball beyond the 3-point line.
- No ‘Jump Balls’– defense is awarded possession.
- Substitutions: Subs may enter at any stoppage of play before the ball is checked.
- Participants will call their own fouls with the offense’s opinion taking precedence (offense calls fouls).
- Scorekeepers will act as impartial observers to the nature of the activity and will convey information to the convenor if there are any questionable sportsmanship actions.
- Spirit of Competition (SOC) will be tracked at the end of every game.
- Both captains must confirm scores and sign the game sheet following each game!
- Games will be played throughout March.