Ultimate frisbee rules

Please bring your student ID with you, it is required in order to play.

  1. The fielding team shall consist of six players.  Only four male players are allowed in the game at any one time.
  2. A team must field a “minimum” of five players (minimum 2 of each gender) within five minutes of the scheduled starting time. Penalty: default
  3. There can be a maximum of 4 club players on each team/roster.  Of these 4 players, there is a maximum of 2 of each gender.
  4. Substitutions can be made at any time.
  5. Cleats are optional.
  6. Games begin with a throw-off. Before the game begins, there is a coin toss to determine who throws-off and who receives.
  7. Possession Throws
    1. The frisbee is thrown, not handed, to a teammate.
    2. Possession is maintained if the teammate catches the frisbee.
    3. Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
    4. Frisbee must be thrown within five seconds from the time you touch it.
    5. You may not run with the frisbee.
    6. A maximum of three steps are allowed before throwing it.
    7. The defense must give the thrower at least two feet to throw the frisbee.
  8. Turnovers
    1. The following will result in a turnover of possession to the opposing team:
      1. An interception of a pass
      2. An incomplete pass
      3. A knocked-down pass
      4. “Running” with the frisbee (a maximum of three steps is allowed)
      5. Taking longer than seven seconds to throw the frisbee
      6. Offensive pass interference
      7. Delaying or stalling to pick up the frisbee,
      8. Throwing the frisbee out of bounds or catching the frisbee out of bounds — you must have both feet in bounds for a completed pass.
  9. Scoring
    1. Touchdowns are one point.
    2. Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
    3. The team which scored the touchdown, throws off.
    4. Teams switch sides after a point is scored
  10. Trap
    1. The opposing team takes the frisbee to the 20-yard line if the offensive team gets caught in their end-zone for the ten second count, or they delay picking up the frisbee in their end-zone or the offensive team throws the frisbee out of bounds from within their end-zone.
  11. Length of Games:
    1. Tournament: Two halves of 15 minutes straight time each.
    2. League: Two halves of 25 minutes straight time each.

Default score is 5-0. Rules subject, dependent on field size.

  1. The fielding team shall consist of 5 players.
  2. Only 3 male players are allowed in the game at any one time.
  3. A team must field a “minimum” of 4 players (2 males and 2 females) within ten minutes of the scheduled starting time. Penalty: default.
  4. **NEW** A maximum of 4 club ultimate players can be on one team/roster.  Of these 4 players, there is a maximum of 2 of one gender.
  5. Substitutions can be made “on point”.
  6. Games begin with a throw-off. Before the game begins, there is a coin toss to determine the throw-off and who receives.
  7. The field of play consistes of the thick red line around the perimeter of the gym.
  8. Possession throws
    1. The Frisbee is thrown, not handed to a teammate.
    2. Possession is maintained if the teammate catches the frisbee.
    3. Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
    4. Frisbee must be thrown within seven seconds from the time the defender engages (arms length away).
    5. A maximum of three steps are allowed during reception.
    6. The defense must give the thrower at least 3 feet (or at least an arms length) to throw the frisbee.
  9. Turnovers
    1. An interception of a pass
    2. An incomplete pass
    3. A knocked down pass
    4. “Running” with the frisbee (three steps are allowed when receiving)
    5. Taking longer than seven seconds to throw the frisbee
    6. Offensive pass interference
    7. Delaying or stalling to pick up the frisbee
    8. Throwing the frisbee out of bounds when frisbee touches anything (ie. Wall, basketball net, ceiling or catching the frisbee out of bounds)
    9. Catching the frisbee out of bounds (one foot must remain inbounds in order for play to continue)
  10. Scoring
    1. Touchdowns are one point.
    2. Touchdowns are scored by throwing, not handling, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponents pass in their end-zone.
    3. The team which scored the touchdown, throws off.
  11. Trap
    1. The opposing team takes the frisbee to the brick (free throw line) if the offensive team gets caught in their end-zone for the ten second count, or they delay picking up the frisbee in their end-zone or the offensive team throws the frisbee out of bounds from within their end-zone.
  12. Length of Games
    1. League: Two 20 minute halves.
  13. Non-contact
    1. No physical contact is allowed between players.
    2. Picks and screens are also prohibited.
    3. A foul occurs when contact is made.
  14. Self-Refereeing
    1. Players are responsible for their own foul and line calls.
    2. Players resolve their own disputes.
  15. Spirit of the Game
    1. Ultimate stresses sportsmanship and fair play.Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Default score is 5-0.