Ultimate frisbee rules

Please bring your student ID with you, it is required in order to play.

Outdoor Rules

  1. The fielding team shall consist of six players.  For coed there has to be a minimum of 2 of each gender.
  2. A team must field a “minimum” of five players (minimum 2 of each gender) within five minutes of the scheduled starting time. Penalty: default
  3. There can be a maximum of 5 club players on each team/roster.  Of these 5 players, there is a maximum of 3 of a gender.
  4. Substitutions can be made at any time provided it is done at the teams bench.
  5. Cleats are optional.
  6. Games begin with a throw-off. Before the game begins, there is a coin toss to determine who throws-off and who receives.
  7. Self-Refereeing
    1. Players are responsible for their own foul and line calls.
    2. Players resolve their own disputes.
  8. Spirit of the Game
    1. Ultimate stresses sportsmanship and fair play.Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Possession throws

  1. The frisbee is thrown, not handed, to a teammate.
  2. Possession is maintained if the teammate catches the frisbee.
  3. Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
  4. Frisbee must be thrown within seven seconds from the time you touch it provided a defender is marking you.
  5. You may not run with the frisbee.
  6. A maximum of three steps are allowed before throwing it.
  7. The defense must give the thrower at least two feet to throw the frisbee.

Turnovers

  1. The following will result in a turnover of possession to the opposing team:
    1. An interception of a pass
    2. An incomplete pass
    3. A knocked-down pass
    4. “Running” with the frisbee (a maximum of three steps is allowed to slow down)
    5. Taking longer than seven seconds to throw the frisbee
    6. Offensive pass interference
    7. Delaying or stalling to pick up the frisbee,
    8. Throwing the frisbee out of bounds or catching the frisbee out of bounds — you must have both feet in bounds for a completed pass.

Scoring

  1. Touchdowns are one point.
  2. Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
  3. The team which scored the touchdown, throws off.
  4. Teams switch sides after a point is scored

 Non-Contact

  1. No physical contact is allowed between players.
  2. Picks and screens are also prohibited.
  3. A foul occurs when contact is made.

Default score is 5-0.

Indoor Rules

  1. The fielding team shall consist of 5 players with a minimum of 2 of each gender on at a time for coed.
  2. A team must field a “minimum” of 4 players (with 2 males or 2 females) within ten minutes of the scheduled starting time. Penalty: default.
  3. **NEW** A maximum of 2 club ultimate players can be on one team/roster.
  4. Substitutions can be made at any time provided it is done at the teams bench.
  5. Games begin with a pull. Before the game begins, there is a disc flip to determine who pulls and who receives.
  6. The field of play consists of the thick red line around the perimeter of the 2 gym courts.
  7. Self-Refereeing
    1. Players are responsible for their own foul and line calls.
    2. Players resolve their own disputes.
  8. Spirit of the Game
    1. Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
  9. Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

Possession throws

  1. The frisbee is thrown, not handed, to a teammate.
  2. Possession is maintained if the teammate catches the frisbee.
  3. Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
  4. Frisbee must be thrown within ten stalls called out loud by the defender. The disc is ‘down’ when they say the T in ten.
  5. You may not run with the frisbee.
  6. A maximum of three steps are allowed to stop after catching the disc and establishing a pivot.
  7. The defense must give the thrower disc space (approximately a foot) to throw the frisbee.

Turnovers

  1. The following will result in a turnover of possession to the opposing team:
    1. An interception of a pass
    2. An incomplete pass
    3. A knocked-down pass
    4. Taking longer than ten seconds to throw the frisbee
    5. Offensive pass interference
    6. Delaying or stalling to pick up the frisbee,
    7. Throwing the frisbee out of bounds or catching the frisbee out of bounds — you only need one foot in bounds for a completed pass.

Scoring

  1. Touchdowns are one point.
  2. Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
  3. After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon, becomes the offense and checks the disc in play once they are ready. The offense does not have to wait for the defense to be ready.

 Non-Contact

  1. No physical contact is allowed between players.
  2. Picks and screens are also prohibited.
  3. A foul occurs when
    1. contact is made.
    2. a player is unable to make a play on a disc because of a pick (this is a stoppage of play when contact does not occur but prevents fair play on the disc)

 Field of Play

  1. Games will take place across two Ian Beddis courts.
  2. Perimeter is defined by the basketball red line.
  3. Top of the endzone is defined by the blue volleyball sideline.

Default score is 5-0.