Please bring your student ID with you, it is required in order to play.
Outdoor Rules
- The fielding team shall consist of six players. For coed there has to be a minimum of 2 of each gender.
- A team must field a “minimum” of five players (minimum 2 of each gender) within five minutes of the scheduled starting time. Penalty: default
- There can be a maximum of 5 club players on each team/roster. Of these 5 players, there is a maximum of 3 of a gender.
- Substitutions can be made at any time provided it is done at the teams bench.
- Cleats are optional.
- Games begin with a throw-off. Before the game begins, there is a coin toss to determine who throws-off and who receives.
- Self-Refereeing
- Players are responsible for their own foul and line calls.
- Players resolve their own disputes.
- Spirit of the Game
- Ultimate stresses sportsmanship and fair play.Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
Possession throws
- The frisbee is thrown, not handed, to a teammate.
- Possession is maintained if the teammate catches the frisbee.
- Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
- Frisbee must be thrown within seven seconds from the time you touch it provided a defender is marking you.
- You may not run with the frisbee.
- A maximum of three steps are allowed before throwing it.
- The defense must give the thrower at least two feet to throw the frisbee.
Turnovers
- The following will result in a turnover of possession to the opposing team:
- An interception of a pass
- An incomplete pass
- A knocked-down pass
- “Running” with the frisbee (a maximum of three steps is allowed to slow down)
- Taking longer than seven seconds to throw the frisbee
- Offensive pass interference
- Delaying or stalling to pick up the frisbee,
- Throwing the frisbee out of bounds or catching the frisbee out of bounds — you must have both feet in bounds for a completed pass.
Scoring
- Touchdowns are one point.
- Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
- The team which scored the touchdown, throws off.
- Teams switch sides after a point is scored
Non-Contact
- No physical contact is allowed between players.
- Picks and screens are also prohibited.
- A foul occurs when contact is made.
Default score is 5-0.
Indoor Rules
- The fielding team shall consist of 6 players with a minimum of 2 of each gender on at a time for coed.
- A team must field a “minimum” of 4 players (2 males and 2 females) within ten minutes of the scheduled starting time. Penalty: default.
- **NEW** A maximum of 5 club ultimate players can be on one team/roster. Of these 5 players, there is a maximum of 3 of a gender.
- Substitutions can be made at any time provided it is done at the teams bench.
- Games begin with a throw-off. Before the game begins, there is a coin toss to determine the throw-off and who receives.
- The field of play consists of the thick red line around the perimeter of the gym.
- Self-Refereeing
- Players are responsible for their own foul and line calls.
- Players resolve their own disputes.
- Spirit of the Game
- Ultimate stresses sportsmanship and fair play.Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
Possession throws
- The frisbee is thrown, not handed, to a teammate.
- Possession is maintained if the teammate catches the frisbee.
- Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
- Frisbee must be thrown within seven seconds from the time you touch it provided a defender is marking you.
- You may not run with the frisbee.
- A maximum of three steps are allowed before throwing it.
- The defense must give the thrower at least two feet to throw the frisbee.
Turnovers
- The following will result in a turnover of possession to the opposing team:
- An interception of a pass
- An incomplete pass
- A knocked-down pass
- “Running” with the frisbee (a maximum of three steps is allowed to slow down)
- Taking longer than seven seconds to throw the frisbee
- Offensive pass interference
- Delaying or stalling to pick up the frisbee,
- Throwing the frisbee out of bounds or catching the frisbee out of bounds — you must have both feet in bounds for a completed pass.
Scoring
- Touchdowns are one point.
- Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
- The team which scored the touchdown, throws off.
- Teams switch sides after a point is scored
Non-Contact
- No physical contact is allowed between players.
- Picks and screens are also prohibited.
- A foul occurs when contact is made.