Sport Specific Rules

Spirit of Competition

The Spirit of Competition means playing with integrity by respecting the rules, the officials who uphold them, and the opponents you face. It requires maintaining self-control at all times, ensuring that competition remains fair, respectful, and rooted in sportsmanship.

Who is involved?

Every participant, official and convenor will have an active part in upholding these principles. A team’s fair play will be measured through a rating structure of +2, +1, 0, -1, and -2, called Spirit of Competition ratings (S.O.C). These scores are an indication of how well a team has upheld the principles of fair play in a game.

Who awards points?

During the regular season, captains rate the opponents and referees and convenors rate both teams. At the beginning of each game, team ratings start at “0” and stay “0” for average, go up for positive and down for negative fair play behaviour. All scores will be added up throughout the regular season and this will give a team its final S.O.C rating total. In the playoff season, only the referees and convenor will carry out the S.O.C ratings of teams.

Regular Season

Teams must have a positive average Spirit of Competition rating at the end of the regular season, or they will be removed from the league and not continue in the playoff season. Teams that accumulate enough negative totals during the regular season to eliminate them from the possibility of the playoff season will be removed from the league immediately. The remainder of their games will be forfeited.

Playoffs

Teams will be given a higher ranking according to: win/loss record, win in a head to head match, higher total S.O.C. score, canned food/extra point collection, higher net difference. Teams can only advance if they win the playoff game and earn a “0” or a positive rating. If a team does win the playoff game and earns a negative rating they will forfeit the game to the losing team. The losing team can only advance if they receive a “0” or a positive rating. If the losing team earns a negative rating, the next round of playoffs becomes a bye.

Sport can teach a lot about life, such as setting goals, teamwork and cooperation. These positive values can only be learned when the sport is enjoyable and played fairly. The foundation of the intramural league will be based on the fair play principles of integrity, fairness, and respect.

Sport-specific rules

Please bring your student ID with you, it is required in order to play. Standard Ontario Badminton rules. Each game will be self-officiated.

Singles Badminton

  • All games will be best 2 out of 3 or 30 minutes maximum in length.
  • Points will be determined by Service Point
  • All games will go to 21 points, winning by 2 points; 25 points is the maximum for any game
  • When time expires the match is over with the score at the end being the final score.

Default Score is 1-0.

Doubles Badminton

Scoring

  1. All games will be best 2 out of 3 or 30 minutes maximum in length. Games will be scored out of 15 (capped at 20).
  2. Points will be determined by Rally Point
  3. When time expires the match is over with the score at the end being the final score.

Serving Procedures

  1. The server shall start by serving from the right hand service court to an opponent standing in his/her right hand service area.
  2. The serve is made in the doubles court area and only the player standing in the proper service court may play the shuttle and return it.
  3. Players will receive alternate serves.
  4. Players must change service area whenever possession has changed.

Service Faults

  1. Service is overhand. Shuttle is hit at a point higher than the server’s waist or any part of the racket is higher than server’s hand holding the racket.
  2. Shuttle is not hit to proper service area.
  3. Server is not standing in the proper area to serve, is standing on the lines, or if the receiver is not in a proper court area.
  4. Server feints or balks opponent off balance.
  5. Shuttle is hit outside the court, passes under the net, or touches person, dress, walls, or ceiling.
  6. Striking shuttle before it crosses the net.
  7. Net or supports are touched by player or racket.

Other Playing Rules

  1. During a serve, both the server and receiver must stand in their respective courts. Touching a line with the foot is considered out of the court.
  2. If the shuttle hits the net on the serve and is otherwise good, it’s legal.
  3. A shuttle which touches the net during play is in play if it goes in the proper court.
  4. A server who misses the shuttle completely during a serve doesn’t commit a fault.
  5. A shuttle which falls on the line is considered in bounds.
  6. Any accidental hindrance is considered a let (ex. ball on court)
  7. It is illegal for a player to hold up his/her racket to block a return at the net. They may hold it up, however, to protect his/her face.

Default Score is 2-0

Please bring your student ID with you; it is required in order to play. All standard hockey rules and regulations will be followed, with the following changes. All players are responsible for providing their own gloves and stick (limited equipment at the CAGE. Gloves do not need to be hockey gloves).

General Rules

  1. All hockey stick blades must be covered with a sock. (NO EXCEPTIONS!!!)
  2. Game surface and player limitations.
    1. 5 players aside, 1 goalkeeper and 4 players. Minimum 2 of each gender on at a time for coed.
    2. There must be at least 4 players present or team will be charged with a default and will lose 1/2 of its bond. Two defaults and the team is out of the league.
    3. Game surface will be that of the gym, except where equipment comes into play.
    4. Any time the ball leaves the playing surface, possession shall be given to the opposing team. At the point of exit, the team that acquires possession must pass the ball in. (No goal shall be scored by passing the ball in).
    5. No offensive players are allowed in the crease, crease will be marked (2 min. penalty).
    6. Goalkeepers may not throw the ball forward, this will result in a 2-minute penalty.
    7. Sticks must remain below the waist at all times. Failure to do so will result in a 2-minute penalty, any (2) high sticking penalties will result in expulsion from that game.
    8. There will be no offside.
  3. Game length: will be determined by number of teams.
  4. Equipment: ALL GOALIES must wear face protection. Plastic shin pads must be covered if worn.
  5. All penalties will be 2 minutes long, except fighting and body contact.
  6. There will be no body contact allowed, or a 5-minute penalty will be given. Any two (2) 5-minute penalties will lead to expulsion from that game and the next.
  7. Any player receiving 3 penalties or 2 stick penalties will be out for the rest of that game.
  8. When coincidental penalties are called, the teams will play 3 vs. 3. If a second set of coincidental penalties are called (while teams are short-handed), teams will still play 3 on 3. If a second penalty is called that is not coincidental, the second penalty will not start until the first penalty is over.
  9. The goalie may not cover the ball behind the goal line (delay of game penalty).
  10. After the goalie covers the ball, a player must pass it in…to another player, not the goalie.
  11. Only the captain or assistant captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official, or directing remarks at him, will be two (2) minutes.
  12. No player may slide during the game except for the goalie.
  13. Overtime during playoffs will occur as follows:
    1. A five minute sudden death period
    2. A 3 player penalty shoot-out
  14. ALL referees’ decisions are final.

Default score is 4-0.

Please bring your student ID with you; it is required in order to play. All Ontario Amateur Basketball Association rules apply, with the following modifications.

*Intramural basketball is all about enjoying the game, staying active, and building the Brock Badger community. There are no trophies or MVP awards on the line. Please remember that our referees are fellow students, not professional or FIBA-level officials. Missed calls are part of the game, and we ask all participants to show respect and understanding for the game, the officials and for each other. *All FIBA Basketball rules apply, with the following modifications. All players should take the time to familiarize themselves with these rules. Failing to know the rules is not an excuse to avoid any of the penalties that may be imposed if an individual violates them.

General:

  • A minimum of 4 players is needed to start the game.
  • Only the captain will be allowed to discuss any matters during the game with the referee.
  • Only players whose names are on the eligibility sheet are allowed to participate. NO ID, NO PLAY!
  • Each team shall wear clear and distinguishable pinnies that are numbered. No two players shall
    wear the same number.
  • When a foul is called, the referee should communicate to the scorekeeper the number of the
    player who committed the infraction. Technical, unsportsmanlike, bench technicals, and
    disqualifying fouls should also be recorded and marked as such (T, U, B, and D respectively).
  • No jewelry, hats or bandannas (over the whole head) are allowed to be worn during any games.
  • There will be a 3-point line. At Canada Games Park (CGP), it is the far black line; at Ian Beddis
    Gym, it is the far dark blue line. The outside key at CGP is in effect.
  • No Varsity or ex-Varsity Basketball players are eligible to play in basketball intramurals. Please
    see the Student-Athlete code of conduct at gobadgers.ca
  • There is no shot clock.
  • The game shall consist of two 20-minute halves played under running time.
  • The clock should only stop at the referee’s discretion (injuries, handling discrepancies, etc.).
  • The last 2 minutes in the 2nd half will be played under stopped time unless the score difference is
    greater than 15 points.
  • A tie game in the regular season will stand as is. In playoffs, all overtime periods will consist of 2-
    minute stopped time. The alternating possession arrow determines who starts with the ball in
    overtime.
  • Default score is 20-0.
  • All referees’ decisions are final!

Co-ed Specific Regulations:

  • All the above rules apply to co-ed basketball, with the following exception:
    • Male participants are NOT allowed to block a shot by a female participant that is taken
      within the key.
    • A player within the key is defined as having any one foot on or inside the line separating the
      key from the rest of the court.
    • A block occurs when a defensive player uses their hand(s) or arm(s) to deflect, stop, or
      significantly alter the trajectory of an opponent’s shot attempt while the ball is in upward
      motion toward the basket.
    • The penalty for violating this rule is that the basket shall count and the game shall resume
      as normal (the team that got scored on will inbound the ball on the end line).

Sportsmanship & Fair Play:

  • Each team shall do their best to achieve victory, but it must be done in the spirit of sportsmanship
    and fair play.
  • Trash-talking and taunting opponents will NOT be tolerated. This includes, but is not limited to:
    • Chirping a player after scoring on them
    • Making hand gestures that demean a player (tapping the head, shooting guns, “too little”
      gesture, etc.)
    • Taunting and baiting an opponent into a reaction
  • The referees should make it clear from the beginning of the game that trash-talking will not be
    tolerated. Warnings may be given for violations of the above and should serve as a warning for the
    rest of the team. Technical fouls should be assessed upon further violations.
  • Violation of any of the above may result in an immediate technical foul at the referee’s discretion
    (i.e. profanity is used, etc.)
  • Zero Tolerance for Fighting. Fighting results in an immediate ejection and a one-year suspension
    from ALL Intramural Leagues.

    • A fight is defined as: one punch thrown at an opponent or an attempt to throw a punch.
    • Striking a player or an attempt to strike a player is considered a fight
  • Any team displaying constant rough type of play may be ejected from the league as a whole at the
    discretion of intramural staff.
  • Abusive language towards officials and/or Intramural Staff WILL NOT BE TOLERATED. Any
    profanity or degrading of the officials will result in a technical foul. Continued verbal harassment
    and questioning of officials can result in a second technical foul and ejection from the game.
    Anyone ejected from a game will be expected to be out of sight and sound before the game
    restarts. Failure to comply results in forfeiture of the game for the entire team.
  • At an official’s discretion, a player can be given a double-technical and immediately ejected from
    the game.

Dunking, Grasping the Basket, & Basket Interference

  • Dunking is NOT ALLOWED!
    • Dunking at any time, before, during, or after a game, or grasping the basket will result in a
      technical foul.
    • The technical foul counts towards the player’s personal foul count as well as the team
      foul count for the half.
    • The dunk attempt does not have to be successful for a technical foul to be awarded. If a
      dunk attempt is successful, it will not count.
    • A technical foul for dunking and grasping the basket serves as a warning to all other
      members of the offender’s team. A subsequent dunk or grasp of the basket by a different
      member of the same team is grounds for immediate ejection and an additional one-game
      suspension. This applies to each individual team.
  • Grasping the rim and mesh in warmups, during the game, or after the game is not permitted and
    will result in a technical foul. However, if a player inadvertently touches the mesh in pursuit of a
    loose ball or rebound, this shall not be penalized. This is a judgement call and should be made at
    the referee’s discretion.
  • If the player grasps the rim or basket with the intent of altering the course of the ball on a shot
    attempt, basket interference shall be enforced. A technical foul will also be assessed to the
    player. If the basket interference was committed by the defense, the shot counts. If the basket
    interference was committed by the offense, the ball shall be awarded to the defense at the free
    throw line extended.

Technical Fouls:

  • If a technical foul is called by an official, the opponent receives ONE free throw and the game shall
    continue at the point of interruption (that is, had the technical foul not occurred). If no team had
    control of the ball, a jump ball situation occurs. If the technical foul occurs before the game
    (dunking/grasping the rim, etc.), the game will start with a jump ball at the centre circle after the
    appropriate team takes their free throw.
  • Technical fouls can be given by officials or intramural staff.
  • Technical fouls can be given at any time (including but not limited to pre-game, during the game,
    halftime, post-game, and more).
  • 2 technical fouls in one game will result in an ejection from that game and an additional one-game
    suspension.
  • 3 technical fouls in the season will result in a one-game suspension.
  • Bench technical fouls will be assessed to the team captain (too many players on, improper
    substitutions, etc.). The team captain will be ejected from the game due to bench technical fouls
    after accumulating one of the following:

    • 3 bench technical fouls
    • 2 bench technical fouls and a regular technical foul
    • 2 bench technical fouls and an unsportsmanlike foul

 

Fouls & Timeouts:

  • Each team is allotted 4 team fouls per half. After the 5th team foul occurs, an automatic 2 shot
    penalty (bonus) will be in effect. This penalty applies on all subsequent team fouls (except for
    fouls by the team in control of the ball).
  • Team fouls reset at the half.
  • In a playoff game, team fouls from the second half carry over into the overtime period.
  • A player is ejected from the game after accumulating 5 personal fouls. Technical and
    unsportsmanlike fouls also count towards personal fouls. Fouling out of a game due to
    accumulating 5 personal fouls is not grounds for an additional one-game suspension.
  • A player is ejected and suspended for one additional game if they accumulate:
    • 2 technical fouls
    • 2 unsportsmanlike fouls
    • 1 technical and 1 unsportsmanlike foul
    • 1 disqualifying foul
  • Each team will be allowed one 30 second timeout per half, which can be taken at any time
    throughout the game. No timeouts allowed in overtime (applies to playoff games only).
  • Timeouts do not carry over into the next half/overtime period.
  • Clock will stop during timeouts only in the playoffs (straight run time in the regular season unless
    last 2 minutes is played under stopped time). Timeouts may only be called during a dead ball
    situation or if the team who wants to call the timeout has been scored on.

Unsportsmanlike and Disqualifying Fouls

  • Unsportsmanlike fouls are to be enforced if one or more of the following criteria have been met:
  • There is excessive and hard contact caused by the player in an effort to play the ball / opponent.
  • Contact has been made with an opponent while not legitimately attempting to play the ball /opponent within the spirit of the rules
  • Illegal contact is caused from behind or laterally on an opponent who has a clear path to the
    basket (assuming the opponent has passed, is in control of, or is attempting to gain possession of
    the ball).
  • The penalty for an unsportsmanlike foul is to award 2 free throws to the offended team and give
    them possession of the ball in the frontcourt at the top of the three-point line extended. If this
    occurred before the game, a jump ball will take place at the centre circle after the appropriate free
    throws have been taken.
  • If an unsportsmanlike foul occurs on a shot, then the player receives the appropriate number of
    free throws based on where the ball was released. If the shot was made, it counts, one additional
    free throw will be awarded, and the offended team will get possession of the ball.
  • Disqualifying fouls will be enforced if the referee deems unsportsmanlike contact to be flagrant or
    unnecessarily violent. The player will automatically be ejected from the game and will be
    suspended for an appropriate amount of time deemed by intramural staff. The same free throw
    procedures for unsportsmanlike fouls also apply here.

Substitutions:

  • It is encouraged that substitutions be made during dead ball situations. However, substitutions
    may be allowed in live ball situations, so long as it does not place the other team at a
    disadvantage. Subs should be within “high-five” range while entering and leaving the court. The
    referee has full discretion over what constitutes an advantage caused by a substitution. The
    penalty for an illegal substitution will be to award the ball to the opponent at the spot closest to
    where the infraction occurred (except directly underneath a basket).

FIBA Points of Emphasis:

  • 8-second violations in the backcourt should be enforced. Count does not reset due to an out of
    bounds / held ball scenario but will reset on a foul.
  • 5 seconds to inbound the ball. Count ends when the player releases the ball.
  • 3-second violation may be enforced on an offensive player inside the key. Officials should initially
    warn, then enforce the penalty if violation continues.
  • Free throw violations shall be enforced.
  • In the last two minutes of play when a timeout is called, the offensive team may choose to
    advance the ball to the frontcourt. If the timeout is called after a basket has been made, the team
    can choose which side of the court to inbound the ball on.
  • On a successful basket, players have free will to run the end line.
  • If a defender crosses the boundary line in the last two minutes of the second half or any overtime
    period on an inbounds play, a technical foul will be assessed.
  • The no-charge semi-circle area is in effect (only on an airborne shooter).
  • A throw-in foul in the last two minutes of the second half or any overtime period should be
    properly enforced only on a defensive player (one free throw to the fouled player and possession
    of the ball nearest to the infraction).

Please bring your student ID with you; it is required in order to play. All Ontario Amateur Basketball Association rules apply, with the following modifications.

PLAYERS: 

  1. Each team must field 3 players in order tocompete; there is no limit to thenumber of bench players or substitutions For co-ed you must have at least one player of each gender on the court. 

 GAME SETUP: 

  1. Playing Area:Half-court of a regulation basketball court. 
  2. Game Length: 
    • There will be 30- 45-minute time slot for each match.  
    • Each team will play 2 games to 11 points versus their opponent. (If teams split wins, a 3rd game will be played to 7 points) 
  3. Possession: at start of game will be decided by shooting for first ball (a player from one will shoot from the 3-point line prior the start of the first game – if made basket it is their ball to start, missed = other team’s ball). 
    • For the 2nd and 3rd game, the team which lost the previous game will begin will the ball.  
  4. Scoring:
    • 2 points for any made basket beyond the 3-point line.
    • 1 point for any made basket within the 3-point line. 

**Teams must win by 2. In games 1 and 2, there will be a cap at 15 points. In the event of a third game, there will be no cap.  

 GAME PLAY: 

  1. Stoppage of Play:
    • Losers’ Outswill be played: Following each basket, the ball will be checked at the top of the 3-point line with possession going to the team who was just scored on.
    • The ball must also be checked following out of bounds violations, fouls, etc.  
  2. There is no over-and-back rule, or out of bounds regarding the half court line.  
  3. One-Pass Rule: The offense must make at least one pass after a ball is checked before attempting to score; if a team violates this rule and scores, the basket will not count, and the defensive team will be awarded possession. 
    • The ‘one-pass’ rule will not apply following a defensive rebound off of a missed shot, but the ball must still be cleared beyond the 3-point line.  
  4. Clearing the Ball: All balls, regardless of whether they hit the rim or not, must be cleared before offensive-defensive roles switch; clearance constitutes taking the ball beyond the 3-point line 
  5. No ‘Jump Balls’– defense is awarded possession. 
  6. Substitutions: Subs may enter at any stoppage of play before the ball is checked.
  7. Fouls
    • Participants will call their own fouls with the offense’s opinion taking precedence (offense calls fouls).
  8. Scorekeepers will act as impartial observers to the nature of the activity and will convey information to the convenor if there are any questionable sportsmanship actions.
    • Spirit of Competition (SOC) will be tracked at the end of every game.  
  9. Both captains must confirm scores and sign the game sheet following each game!
  10. Games will be played throughout March.

Please bring your student ID with you; it is required in order to play. There is a maximum of 6 players on a side for co-ed dodgeball. Minimum two (2) males and two (2) females per side.

The Match

  1. Matches consist of a 5 games (sets) or a 20-minute time limit (average 4 minutes per game).
  2. If time expires before a set ends, the team with the most players remaining wins that set. If there are remaining sets in the match that need to be played then each remaining set becomes sudden death (first out wins).
  3. Teams will switch sides after each set.
  4. A team may field up to 6 players (maximum 4 males). At least 4 registered players must be present for a game to count.
  5. The objective is to eliminate all opposing players.

Beginning the Game

  1. Six balls are placed on the centreline.
  2. All players begin with one hand touching the back wall.
  3. At the referee’s signal (“3, 2, 1, Dodgeball!”), players may rush for balls.
  4. Each team may only grab the 3 balls to their right.
  5. A ball must touch the back wall before it becomes “live.”
  6. Any ball not activated within the opening 10-second count is forfeited to the other team.

Elimination

A player is eliminated if:

  1. They are struck by a live ball thrown by an opponent.
  2. Their throw is caught by an opponent (thrower out, one teammate of the catcher returns).
  3. They violate boundaries (step on or over sidelines/end lines or cross the centreline illegally).
  4. They block with a dead ball.
  5. A ball they are blocking with is knocked out of their hand.
  6. They drop a live ball as a result of contact with another thrown ball.
  7. They deliberately delay gameplay (excessive resets, holding, or stalling).

A player is not eliminated if:

  1. They are hit by a dead ball.
  2. They catch a ball out of bounds.
  3. They are hit by a ball after they’ve already been eliminated.

Catching & Returning to Play

  1. A valid catch eliminates the thrower and returns one teammate in the order they were eliminated.
  2. Returning players must line up beside the referee and may only rejoin once they touch the back wall.
  3. If a returning player interferes with play before touching the wall, they are out.
  4. If a catch is made while the next eligible teammate is not lined up correctly, no one returns.

Boundaries

  1. Boundaries include sidelines, back walls, and the centreline.
  2. Crossing or touching outside boundaries = out.
  3. During the opening rush, players may cross the centreline to retrieve balls but must immediately return.
  4. Out-of-bounds catches only count if full control is established before stepping out.
  5. Players may reach for stray balls outside the boundary but may not step out or apply pressure.

Ball Possession & Dead Balls

  1. A player may hold a ball for 10 seconds maximum. Referees will count down.
  2. At “Deadball,” the ball must be rolled firmly to the opposing wall.
  3. Dead balls cannot be used to block or hit opponents.
  4. If one team controls all 6 balls and fails to use them, referees may begin a countdown on the closest ball.
  5. Excessive resets (throwing balls off walls repeatedly to stall) = delay of game penalty.

Blocking

  1. A ball may be used to block incoming throws.
  2. If the ball hits the blocker’s body/hand during or after contact → blocker is out.
  3. If the blocked ball knocks the blocking ball loose → blocker is out.
  4. If the blocked ball is caught before hitting the ground → thrower is out.

Showdowns

  1. If one player remains on each side, referees call a 10-second countdown into “Showdown.”
  2. Players reset to the back walls. Each gets 2 balls; 1 ball is placed at each side of the centreline.
  3. Showdown has no time counts and no centreline boundary (sidelines still apply).
  4. Ends when one player is eliminated.
  5. Headshots in Showdown: thrower is out, hit player is safe.

Headshot Rule

  • A headshot (direct hit to the head while player is upright/ready) eliminates both thrower and target.

Escalating consequences for the thrower:

  1. First = warning, eligible to return (via teammate catch).
  2. Second = must sit 3 games or remainder of series.
  3. Third = ejected for the night (may carry into playoffs).
    1. Last player on a team cannot be eliminated by a headshot.

Officials & Conduct

  1. Dodgeball is played under an honour system, but referees make final calls.
  2. Arguing, taunting, or disrespecting referees or opponents will result in penalties or ejection.
  3. Referees may stop play to discuss a call.
  4. All referee decisions are final.

Sportsmanship & Gameplay

  • Quick substitutions and smooth transitions between games are expected.
  • After each match, teams line up for a friendly “Good Game.”
  • Players should avoid glasses/jewelry for safety.
  • Damaging equipment may result in replacement charges.

Most importantly … HAVE FUN!!!!

Please bring your student ID with you; it is required in order to play.

The Extreme Coed Intramural league will consist of a different sport being played each of the seven weeks in the league.  Sports may include volleyball, dodgeball, basketball, ball hockey, soccer, tchoukball, badminton.  At the end of the seven weeks, the extreme intramural champion will be announced!

To ensure that teams are not bringing in different players each week to suit the sport being played everyone on the team will be required to play two different weeks of EXTREME.  If you have a player at the end of the season that has only played one week, the week that they played will become a forfeit and you will get a loss for those games.

It is recommended that you have 6 people on your team.

Please bring your student ID with you; it is required in order to play. Players should not play on men’s and co-ed teams which play on the same night.

General Rules

  1. A maximum of 6 players may play at one time. A minimum of 4 players are needed to start a game. For coed there must be a minimum of 2 of each gender on at a time.
  2. Substitutions will be allowed only when the ball is dead. Substitutions can only occur on one side of the playing field.
  3. Footwear — only plastic cleats or running shoes are allowed.
  4. Players who arrive late must be present and signed in prior to the start of the second half.
  5. Only the captain or assistant captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official or directing remarks at him shall be 15 yards.
  6. There shall be no diving with the ball or to get a flag–you may dive to catch the ball.
  7. Converts and kickoffs are not considered a play. The offensive team does not have to state when they are punting the ball. Only the rusher may cross the line of scrimmage until the ball is passed off. Intentional penalties on the last 3 plays = penalty + replay.
  8. Default score is 21-0.

Scoring

  • Touchdown – 6 points
  • Safety – 2 points- pinned kick-of (not punt) from goal line
  • Convert – 1 point (from 5 yards out), 2 points (from 10 yards out)

Time

The game shall be divided into two 20-minute halves. No rest period at half-time. The game must start no later than 10 minutes from the scheduled time, or the game is defaulted. The referee shall inform both teams when there is 5 minutes remaining in the half and the game. Last 3 plays will be called with two minutes remaining in the half and the game.

Kicking

  1. A flip of the coin shall give a team the choice of ends OR choice of kicking or receiving at the start of the game. The team which receives to start the game, will kick-off to start the second half. NO ONSIDE KICKS.
  2. A kick-off will be used to start each half, and then commence play after each touchdown. On the kick-off, the ball shall be PINNED by hand (not punted) from the 10 yd. line. A kick which travels out of bounds before being touched by a player on the field shall: a) be kicked over 10 yards back, OR b) receiving team will have the choice of playing the ball where it went out of bounds. A ball that is kicked through the endzone will be placed at the 20 yard line. THERE IS NO BLOCKING ON THE KICK-OFF (5 yard penalty).
  3. If the ball is touched by a player and then lands in the end-zone, the ball will be spotted 5 yards from the goal line.
  4. Punt. On any down in a series, a team may punt the ball. The ball may be blocked only by the designated rusher. If it is blocked, the ball is dead when it hits the ground. The receiver of the punt must be given 5 yards.
  5. Offensive team CANNOT punt the ball through the end-zone for 1 point. If the ball does go through the end-zone, the receiving team gets the ball at the 1/3 line.

OFFENSE

  1. The offensive team is allowed 20 seconds to huddle and get the ball into play after the referee has positioned the ball from the previous down. Officials will count intervals – 20, 10, 5, 4, 3, 2, 1 seconds.
  2. In order to put the ball into play, the offensive team must have the ball centered from a snapper to a receiver or passer in a “Shot Gun” fashion. The ball must be snapped through the legs and the quarterback must be 5 yards back.
  3. ONLY ONE FORWARD PASS IS ALLOWED PER DOWN.
  4. A lateral pass is legal. A lateral is any pass thrown parallel to or behind the player in possession of the ball. MAY BE OVERHAND.
  5. A player must have one foot in, on an inbound catch.
  6. If a receiver only has one flag when receiving the ball, the ball is dead at the point they caught it (no further forward motion permitted). If a receiver (offensive player) loses a flag while running, the play is over and moves to where the flag falls.
  7. One in every three plays must be a play or attempted play to a female.
  8. Fumbles – The ball is dead where it strikes the ground. No forward gain is made by a fumbled ball.
  9. Once the ball carriers’ one knee touches the ground, he/she will be considered ‘touched’ and all play is stopped.
  10. First downs – A first down will be awarded for every play that crosses a 20 yard line marked by bean bags. NOTE: A maximum of 3 plays will be allowed to make a first down.
  11. When an offensive player’s flag falls off, play is dead.

DEFENSE

  1. The defensive team will have ONE designated rusher who lines up 5 yards from the line of scrimmage, two yards to either side of the marker. The rusher must declare that they are rushing by raising one arm prior to the snap of the ball. 10 yards penalty for not raising an arm.
  2. No defensive player can cross the line of scrimmage until the ball is passed off by the quarterback, and only one person and the rusher can be across the line.
  3. On an interception in the end zone, where the ball is downed in the end zone, the intercepting team gets control of the ball on the 10 yd. line.
  4. Once the snapper passes the rusher, they are both allowed to run through the bean bags.

Dress Code

  1. Players’ shirts must be tucked in.
  2. Flags must be velcroed to the outside of the belts, and not wrapped around the belt.

Penalties

  1. Obstruction of flag removal (hand sweep): stoppage of play, ball returns to the original scrimmage line and loss of down
  2. More than 20 seconds: 5 yards and down repeated
  3. Offsides:
    Offensive – 5 yards or loss of down – defensive choice
    Defensive – 5 yards or gain on play – offensive choice
  4. No Yards: 10 yards from where the ball is first touched or option to non-offending team. If the ball goes out of bounds, the ball will be placed from the spot where it went out.
  5. Rusher – no hand raised: 10 yards and down over, or gain on play
  6. Holding: 10 yards from point of infraction (behind the line from the scrimmage line)
  7. Interference:
    Offensive – loss of down and 10 yards
    Defensive – completed pass at point of infraction and 1st down OR in end zone – 1st down from one yard line
  8. Blocking: 15 yards (rusher as well).
  9. Rough Play: 15 yards
  10. Fighting with players of opposing team: Ejection from game, plus 3 game suspension
  11. Verbal Abuse of Official (profanity) =: Ejection from the game, plus minimum 1-game suspension
  12. The non-penalized team gets the choice of declining the penalty. Any defensive infraction behind the line of scrimmage is marked from the line of scrimmage

Please bring your student ID with you; it is required in order to play. Non-Contact ice hockey rules are governed by Standard Hockey Canada rules, with the following exceptions.

Eligibility

  1. Current Brock students, Staff and Alumni with a facility membership are eligible to participate.
  2. The team may only have any combination of 2 (total) ex-varsity, current varsity players. These players must be indicated when the team registers. Unless your team is playing in the open division. Teams that have these players must play in Comp A.
  3. For coed each team must have minimum 2 females on the ice at all times. The goalie can be included as one of these players. Each team must have a minimum of 4 playoff eligible females on their roster to be eligible for playoffs.
  4. Students MUST have their student cards to play.

Dress

  1. Each player is required to provide his own equipment. All players must be fully outfitted at least from the waist down.
  2. No player will be allowed to play without a CSA approved helmet with a full visor or cage and a neck guard.
  3. All team members must wear the same colour Jerseys (team sets available from the Cage).

Game Protocol

  1. The number of periods and the length of periods will be determine by the number of teams playing in the league but will be run time. The last 2 minutes of a game will be stop time if the score is within 2 goals.
  2. Players must stay off the ice until flooding is complete. Failure to do so will result in a Two (2) minute penalty to start the game.
  3. If a game is defaulted, the team in attendance may use the ice time for practice.
  4. A game may be played with a minimum of 5 players. The team must have 5 players in attendance at least 10 minutes after the scheduled start time, or the game is defaulted.
  5. This is a non-contact league.
  6. During playoffs games will go directly to a 3-player shootout unless it is a semi final or final game.  For those games there will be a 5 minute run time, except for the last 2 minutes, 3-on-3 period before a shootout.
  7. NO time-outs may be called in any regular season game.  During playoffs teams will get one 30 second time out.
  8. Captain must be recorded on the game sheet.

Officials

Only the team captain may address an official. When speaking with the official, the captain is expected to be courteous. The penalty for any other player addressing an official will be a 2-minute penalty.

Verbal abuse of an official is unacceptable and will be dealt with by the Intramural Coordinator.

Penalties

  1. All decisions of officials are final.
  2. In co-ed, slap shots are not permitted.
  3. When a minor penalty is assessed the player will sit off for 2 minutes stop-time. All major penalties are 5 minutes stop-time plus ejection from the game.
  4. Any players receiving 3 penalties in one game, is out of that game.
  5. Any high stick infraction which draws blood = game ejection plus a one-game suspension.
  6. Physical fouls will be assessed as a major and potential further consequences depending on severity.
  7. Any ejection from the game will result in a major penalty with a non-offending player serving the penalty.
  8. Any major penalty within the last 10-minutes of play will result in an automatic one-game suspension.
  9. Abuse of an official carries a minimum 3-game suspension.
  10. Spearing or butt-ending will be a minimum major penalty, or at the discretion of the referee, a major plus game misconduct, or match penalty.
  11. Any punch to the head, or attempted punch to the head, will be penalized with a major penalty and game misconduct. Any fighting major given will be penalized by a minimum three game suspension.
  12. Suspended players may not sit on the team bench.

**Major Incidents which result in a suspension of two games or more for the involved player(s), will result in an automatic suspension of the team captain(s).

IM Suspension Dispute Form  (to be submitted within 48-hours of incident)

Participants who wish to dispute a decision or action must submit the form within 48-hours of the incident. Disputes will be reviewed, and participants will receive a response within 2-3 business days. Please provide detailed information about the incident, including relevant dates, times, persons, etc. to ensure a fair and thorough review process for all parties involved.

Please bring your student ID with you; it is required in order to play.

  1. Maximum of 6 persons in the water (minimum 2 players of either gender.) Must have 5 players to play. If you cannot field 6 players, you may use a) 5 players.
  2. The ball cannot be passed over 1/2 the length of the pool by the goalie.
  3. All players must be in an innertube while playing. Innertube must be horizontal.
  4. Person must be in his/her innertube to have possession of the ball or else the ball is turned over the other team. Note: if the goalie blocks a ball while not in his/her tube, the result is a 2 minute penalty.
  5. Rough play (including flipping another player’s tube) will not be tolerated! (May lead to a suspension.)
  6. Proper attire should be worn in the pool at all times. Clean unworn clothes may be worn.
  7. In the case of dual possession, the person who initially had the ball will retain possession.
  8. A face-off will take place at the start of each game. All players begin at ends of pool. After each goal, the goalie gets the ball. Both teams must be on their respective sides.
  9. Unlimited substitutions are allowed. Substitutions are made beside each teams goal, the player coming off must be at the side of the pool before the player coming in gets into the inner tube (cannot get out and push tube ahead of you).
  10. Games will consist of two 12 minute halves with a 2 minute rest in between. Playoff games will be two 12 minute halves. (If overtime occurs in playoffs, a full 3 minute period will occur. If the result remains tied at the end of this, a sudden death period will occur.)
  11. No hanging onto buoy lines. DO NOT JUMP OFF THE DECK INTO THE TUBES !! (as this damages the tubes.)
  12. No roughness of a player while out of possession of a ball.
  13. Games will be played the width of the pool.
  14. The person attempting to score may not be within 3 m of the goal. The first black line is considered 3 m. If a shot is attempted within 3 m and goes in, it is considered no goal, and is the goalie’s ball.
  15. Goalies are the only person allowed to block a goal attempt within 3 m of the goal. Defenders are not allowed to stop a shot within this zone. If defender blocks a goal attempt, loss of possession will result.
  16. Ball must be presented, not guarded (held against the body); cannot be carried in the tube.
  17. No hanging onto sides of pool. Goalies are not to hang onto the sides of the pool.
  18. Penalties for rough play and use of foul language are 1 minute.
  19. Team has 15 seconds to bring ball over 1/2 after goalie puts ball in play.

Default score is 4-0.

Please bring your student ID with you; it is required in order to play. Standard CASA rules will govern play with the following additions.

GENERAL RULES 

  1. All players must present their valid student ID card or Walker membership before the beginning of the game 
  2. Games will be played 5 on 5 with a goalie.  The minimum number of players is 3 and a goalie. 
  3. The game will consist of two 20 minutes halves run time. 
  4. The field of play consists of the walls on the side and blue line at the ends.  If the ball goes behind the net it is out of play and the goalies ball.  If the ball is dropped or goes off of the wall it must be covered by a players stick.  Once a ball is covered by a players stick, everyone must back up and give the player space to scoop it up and pass the ball. 
  5. The game shall be started with a face-off where the ball will start on the ground; a player from each team will put the head of their sticks next to the ball with the remainder of the stick parallel to the ground. Upon the referee blowing the whistle, the players will try to push the ball into their half of the field. All other players must be outside the center zone and in their own halves. Play will be restarted this way at the beginning of each half and after a goal. Any body contact during the face-off will result in the ball being awarded to the opposing team’s goalie.  
  6. A goal is scored when the entire ball crosses the goal line, between the posts and under the crossbar; a goal may not be awarded from with-in the goal area (basketball key)  
  7. No player may hold the ball for more then 10 seconds 
  8. Feet may be used to stop the ball or to keep control of the ball (may pass to yourself) but cannot be used to pass to a teammate or score a goal. Hands may be used to stop a ball and then placed directly in front of the player. Hands may not be used to advance the ball or score a goal. 
  9. Substitutions: substitutions can be made on the fly at the teams own goal line.  The player must be fully off of the court before the new player can enter. 
  10. Games can end in a tie 

FOULS 

  1. This is a NON-CONTACT/ NON-CHECKING league. The minimum penalty for checking or intentional contact will be a one (1) minute penalty. Some incidental contact may be allowed at the referee’s discretion.  
  2. Crease Violation: no offensive player may enter the crease. If this occurs the defensive team will receive the ball behind their goal.  
  3. One (1) minute penalties – A player will serve one (1) minute penalty in the penalty box and their team will play short-handed for the following penalties: 
    1. Checking
    2. Illegal substitution (too many players on the court)
    3. Slashing
    4. Tripping
    5. Pushing
    6. Holding ** The opposing team will receive the ball. A Pushing player may be released from the penalty box early if a goal is scored against their team. **
  4.  Unsportsmanlike conduct -A player will serve one (2) minute penalty in the penalty box and their team will play short-handed for the following penalties:
    1. Objecting by word of mouth or action to any decision of an official (dissent)
    2. Reckless Actions
    3. ** The opposing team will receive the ball. A player may be released from the penalty box early if a goal is scored against their team. **   
  5. Ejections -Players will be ejected immediately for the following fouls:
    1. Cross-checking
    2. Receiving five (5)one minute penalties or 
    3. Using insulting, offensive or abusive language two (2)two minute penalties 
    4. Leaving the bench area to enter the field during
    5. Exhibiting violent conduct a fight or altercation 
    6. Spitting at another person
    7. Physically damaging equipment or the facility
    8. ** The opposing team will receive the ball. Upon ejection a player may be replaced after a period of three (3) minutes ** 
  6. Advantage – If a foul occurs on a player while on offense the referee will hold up his hand signaling a foul. If the team that committed the foul gains possession of the ball, the foul will be enforced. If a goal is scored, the foul will not be enforced.

Please bring your student ID with you; it is required in order to play. Standard CASA rules will govern play (with the following exceptions).

  1. Each team consists of 6 players + goalie. Teams must have at least two of each gender on the field at all times for coed.
  2. Teams must have a minimum of 4 players plus a goalie to start the game. A 10 minute delay for games before a default is called.
  3. Photo ID must be presented each night.
  4. Default score is 2-0

General Rules

  1. Substitutions may be made freely during play as long as the player coming off comes off in the area of the team’s bench where the other player will come on. (Penalties may be assessed for illegal substitutions).
  2. Goalies cannot throw over half without it being touched by another player or bouncing first.
  3. Goalies are allowed four steps with the ball and five seconds to pass the ball, when handling the ball.
  4. Goalies – on any sliding save, the goalie must attempt to play the ball with hands, and make contact with the ball first. If not, it will be considered sliding, and penalized as such.
  5. Goalies- the goalie crease goes the entire width of the field and is marked by the yellow line.
  6. Playoffs: If it is a tie at the end of regulation that game will go straight to penalty shootout.  Three shooters will shoot and if it is still a tie after three shot, it will be sudden death shootout.  In coed, one of the first three shooters must be female and every other shooter in sudden death.
  7. Before substituting a goalie you must let the officials know.
  8. Substitutions for players is done on the fly at the teams bench

Penalties

  1. All minor infractions (eg. Handball, pushing etc.) will result in indirect free kicks
  2. Any fighting incident is an automatic red card, ejection from the game and will be handle by the Intramural Coordinator.
  3. Any team displaying constant rough type of play may be ejected from the league.
  4. NO sliding allowed, two minute penalty and a free kick (indirect) will result.
  5. Free kicks for any of 10 offenses are indirect. (Kicking, tripping, jumping, pushing, charging, holding, handling, striking, spitting, charging from behind.) 3 yards must be given for all indirect free kicks. These offenses, depending on the severity, may also result in a yellow or red card.
  6. Penalty kicks are taken from approximately 11 yards from goal for an intentional handball in the crease or a foul that directly stops a goal (referee’s discretion).
  7. If a player receives 2 yellow cards in one game, they are out for the remainder of the game. A player that receives 3 yellow cards during the season will be suspended for one game. If a player receives a red card they are out for the remainder of the game and a minimum 1-game suspension.

Officials

  1. All decisions of the official of final!
  2. Only the captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official or directing remarks at him will be 5 minutes.
  3. Verbal abuse of an official will result in a red card, ejection from the game and a minimum 1-game suspension.

Please bring your student ID with you; it is required in order to play. Standard CASA rules will govern play (with the following exceptions).

    1. Games are played with 4 players and a goalie. Teams must have at least two of each gender on the field at all times for coed (if at least 2 people of each gender is not on a team, the team will play one person down). To start teams must have a minimum of 3 players plus a goalie to begin a game. (5 min default unless captain agrees; max 10 min delay.)
    2. A ball striking overhead objects (eg. basketball nets) or trapped in the alcoves results in turnover and free kick (indirect).
    3. The ball is dead if it goes behind the net, and is the goalies ball
    4. Default score is 4-0

    General Rules

    1. Substitutions may be made freely during play, as long as the player coming off enters the teams bench area (Penalties may be assessed for illegal substitutions).
    2. Goalies cannot throw over half without it being touched by another player or bouncing first. Goalies must allow the ball to drop to the ground before kicking it out of their hands.
    3. Goalies are allowed four steps with the ball and five seconds to pass the ball, when handling the ball.
    4. Goalies – on any sliding save, the goalie must attempt to play the ball with hands, and make contact with the ball first. If not, it will be considered sliding, and penalized as such.
    5. Photo ID must be given to the league convener/official before the game.
    6. Playoffs: If it is a tie at the end of regulation that game will go straight to penalty shootout.  Three shooters will shoot and if it is still a tie after third shot, it will be sudden death shootout.  In coed, one of the first three shooters must be female and every other shooter in sudden death.
    7. Goalies can be substituted, as long as the official is made aware.

    Penalties

    1. All minor infractions (eg. Handball, pushing etc.) will result in indirect free kicks
    2. Any fighting incident is an automatic red card, ejection from the game and will be handled by the Intramural Coordinator. Please note: Fighting suspensions result in a 1 year suspension from ALL Intramurals and a 1-game suspension for the Team Captain.
    3. Any team displaying constant rough play may be ejected from the league without refund. This may result in a the loss of the behaviour bond, if applicable to the league.
    4. NO sliding allowed. Any slide or attempt to slide will result in an indirect free kick, and a yellow card
    5. Free kicks for any of 10 offenses are indirect. (Kicking, tripping, jumping, pushing, charging, holding, handling, striking, spitting, charging from behind.) 3 yards must be given for all indirect free kicks. These offenses, depending on the severity, may also result in a yellow or red card.
    6. If a player receives 2 yellow cards in one game, they are given a red and ejected from the game

    Officials

    1. All decisions of the official are final!
    2. Only the captain may address an official. When addressing an official, the captain is expected to be courteous. At the official’s discretion, any other player may be given a yellow card for addressing the official
    3. Verbal abuse of an official will result in a red card, ejection from the game and a minimum 1-game suspension.

Please bring your student ID with you; it is required in order to play.

The game, players and equipment

  1. The game must be played between 2 teams of 8 players. Teams will consist of at least 3 females. Teams need a minimum of 6 players to start and finish a game.
  2. When playing with 7 players, the gender difference can only be one (minimum of 2 females).
  3. When playing with 6, teams need even numbers of males & females.
  4. The captain is the only player who may address the officials during the game, but only on matters of rules interpretations.
  5. NO ID! NO PLAY! No exceptions!
  6. Abusive or insulting language, acts of unfair play, and coaches, captains, or substitutes on the field of play without permission will result in suspension or forfeit.
  7. A half inning will consist of 3 outs. A game will consist of 9 innings or 45 minute time limit. (6 innings or 30 minutes, depending on entries and schedules).
  8. Must wear closed toe athletic shoes and proper athletic attire, this means no hats, and no sandals.
  9. A game is considered official once the losing team has completed 5 batting innings.

Starting and ending the game

  1. The pre-game conference: each team manager/captain will meet with the umpire of the game before the game to go over ground rules.
  2. Scoresheets must be filled out before the game.
  3. Student cards must be given to scorekeeper, in the correct batting order. If there is an uneven number of males and females, the males will have a batting order and the females will have a batting order. The full batting order must go male-female-male-female, etc.
  4. A coin flip (odd/even) or rock paper scissors will determine who will be the home team.
  5. A forfeit will be called 10 minutes after the scheduled start time if teams do not meet minimum player requirements.
  6. In the playoffs, in the event of a tie game after the time limit or 9 innings, there will be extra innings until we have a winner. These extra innings will be played under International Rules (the inning begins with: 1 out and a runner on 2nd. The runner on 2nd is the last batter out from the previous inning).

Pitching and defense

  1. The defensive team may set in any order the team wishes. There is no set rule for placing defending players, except that they must be behind the foul line, exception: catcher.
  2. The offensive team will supply the pitcher. There will be a two pitch maximum.
  3. Each team is required to have a catcher.
  4. The batter is allowed two pitches to kick the ball in fair territory.
  5. If a kicked ball hits the pitcher: The ball is dead, no runners may advance, no runs may score and no outs may be recorded. If the pitcher COULD NOT get out of the way of the ball (this will be the common interpretation)- the batter has one strike added to their count and may continue their at bat. If the pitcher COULD get out of the way OR is Intentionally blocking the defense in the umpire’s judgment, the batter is declared out, the pitcher is removed from the pitcher’s mound (but may play another position) for the rest of the game.

Kicking and running

  1. Kicking Order: A team can kick all members of their team. A team must keep same kicking order in game’s entirety.
  2. The kicker may not run past home plate before kicking the ball. Contact must occur behind the plate. PENALTY: The ball is dead and counts as a pitch, no runners may advance, no outs may be recorded, except on the batter, only if it is on their second pitch.
  3. Bunting is illegal (bunting is defined as the kicker intentionally lightly kicking the ball so that the defense has no real chance of getting the batter/runner out. If the umpire judges this to happen, a strike will be placed on the at bat, if it is the last strike, then the batter will be declared out.
  4. The foul line is the second boundary line of the volleyball court on court 1. Any ball that is touched before that line is declared a foul. Also on the wall, the ball must hit the ‘pole’ on the wall closest to the exit doors or beyond, a ball hitting the wall before that will be deemed foul on the 3rd base side. On the first base side, the ball must reach the wall after the extension of the volleyball court line to be deemed fair.

A player is out when:

  1. Two fouls are kicked.
  2. Gets hit by the ball from the shoulders down before reaching the base. Exception: a player who is not in a regular standing/running position and is hit in the face/head will be ruled out (Example: bending down to avoid getting hit or the runner falling down/ sliding).
  3. The ball is caught directly from the air before touching the ground (can hit off of the wall).
  4. The Runner is forced out.
  5. There will be no infield fly rule.
  6. A runner who leaves the base before the pitch reaches home plate or is kicked, is out and the ball is dead. Leading off and stealing bases is not allowed.
  7. They bunt the ball on their second pitch.
  8. When kickers kick out of order.
  9. Plays at the plate- any play at the plate is like a force play, the runner must cross a safety line from the point of home plate extended to the wall, before the catcher has control of the ball AND at least one foot on home plate.
  10. When an offensive player attempts to slide into a base.

Substitutions

  1. The offensive order will remain the same throughout the game, defensive players can cycle in and out as the team wishes.
  2. If an offensive player is in need of a substitution (injury) they may be substituted through the umpire, scorekeeper and opposing team, and be made on this basis. A male may be replaced by anyone in the order, a female may be replaced by any female in the order. This should only occur when an injury prevents the player from continuing on.
  3. Substitutions must be made based on gender (girl for a girl; male for a male)
  4. Any player may be removed from the game during a dead ball.
  5. We will allow free defensive substitutions, however if a player misses an at bat and the player is skipped in the order, they will be considered removed from the contest.
  6. Late arrivals must be placed at the bottom of the order, respecting gender order. 30 minutes after the scheduled start time, no new players may be added to the game.

Indoor Playing Field- Ian Beddis

  1. Home run barrier between gym 3 and 4, the upper mesh barrier
  2. Hits back mesh (in air) that’s a double 
  3. Hits wall, ceiling, track, roof (in air) foul 
  4. Hits ground and rolls into frist set of bleachers, single 
  5. Hits ground and rolls into second set of bleachers, double 

Rules under review for future seasons

  1. Everything is considered live, this includes the roof, basketball nets, etc. with one exception (see rule #3)
  2. The right side of the gym has alcoves for benches. The alcove for court 1 is a foul ball. The alcove for court 2 is a Ground Rule Single, and the alcove for court 3 is a Ground Rule Double.
  3. The left side of the gym has the track in the event that the ball reaches the track, the following rules will apply. Between the nets on court 1 and 2, it will be a ground rule single, between the nets on court 2 and beyond will be a ground rule double.
  4. The only out of play area is if the ball is thrown to the plate and bounces onto the balcony. The play is dead at that point, and the batter and runners may advance 2 bases from the time of the pitch (batter is on 2nd).
  5. If the ball bounces behind the barrier between gym 3 and 4 or is lined back there below the bar, it is a ground rule double.
  6. If the ball is kicked and gets lodged in the court barriers and will not come down, it is a ground rule double.

For any rules not covered above, the ruling will default back to Major League Baseball Rules for the current season, excluding any replay rules.

Please bring your student ID with you; it is required in order to play.

General Rules

  1. Games will consist of 6 players. There are no goalies in Tchoukball, for co-ed at least 2 players MUST be female.
  2. The game will start with a jump ball at centre court.
  3. Games will consist of two 20 minute halves, with a short half time.
  4. There are no time outs permitted, exclusion: personal injury or playoffs.
  5. A goal is scored once the ball has bounced off of the rebounder (net) and lands on the ground outside of the crease.
  6. Substitutions can be made on the fly at the teams bench and are unlimited.

Ball Handling

  1. Players are allowed to move with the ball for a maximum of 3 steps and then must pass to another teammate or attempt a shot on goal. (a step is considered when a player lifts any foot off of the ground and places it back down, even if it is in the same spot) .
  2. Players are only allowed to hold the ball for 5 seconds without moving when closely guarded by a defender (defender must be counting).
  3. Players may use their hands (open or closed) to catch, push or hit the ball. Use of the chest, head and knees are also permitted. However use of leg below the knee is not permitted.
  4. Players can throw the ball at one rebounder a maximum of 3 times. After the third time, the ball must be thrown at the opposite rebounder.
  5. A player may not touch the ball more than once (not allowed to pass to one’s self) unless the ball is defected or hit from the hands of the defender from the opposing team.
  6. If a player misthrows the ball the first player to get to the ball get possession, unless the ball goes out, in that case the ball goes to the other team.

Out of bounds

  1. The boundary is the outside of the basketball court.
  2. Once the ball goes over the sidelines it is out of bounds and is awarded to the opposing team at the location that it went out.
  3. The ball must be passed twice before a shot on goal can be attempted. (no direct shots from out of bounds).
  4. All defenders must be at least 3 feet back of the player who is throwing the ball back into play.
  5. You must complete 2 passes before attempting to score a point.

Crease

  1. No one is allowed in the crease (offense or defense)
  2. The crease is the extended basketball key on the sides and the free throw line along the top OR the crease is marked by disc cones.
  3. All shots must be attempted from outside the crease (goals scored while any body part is within the crease will not count). You are allowed to attempt a shot from outside of the crease and then land inside the crease.

Scoring

  1. In order to score a point the ball must be thrown from outside of the crease, bounce off of the frame and land on the ground outside of the crease.
  2. Points can be scored on either frame.
  3. If the ball is bounced off of the frame and then caught by the opposing team, no point is scored and the opposing team can attack immediately.
  4. After a point is scored the opposing team get possession of the ball beside the frame outside of the crease.
  5. Players cannot attempt to interfere with the attacking player or with the non-attacking team when trying to catch the ball.

Substitutions

  1. Substitutions can be made at any point however; the player being subbed out of play must be off of the court before the other player may do so.
  2. If there are too many players on the court, the other team will receive possession of the ball, and any goal scored during that time will not count.

Penalties

Two-minute penalties will be given for roughing, tripping, or anything deemed unsportsmanlike by the officials. If fighting occurs, either a 5-minute penalty or ejection from the game with a disciplinary meeting with the Intramural Coordinator will occur (and will be decided by the official).

Default score is 2 – 0

Please bring your student ID with you; it is required in order to play. Standard Ontario Tennis rules.

  1. Each game will be self-officiated
  2. All games will be best 2 out of 3 or 60 minutes maximum in length.
  3. When time expires the match is over with the score at the end being the final score.
  4. Regular Season games may end in a tie.
  5. No-show is a Default, and the other player is awarded the win

The service

The toss of a coin by the lower-seeded team/player will decide the choice of either serving or the side of the court.

Singles – The same player serves for an entire game. At the end of the game, the opposing player becomes the server. Players will change sides of the court after the odd numbered games are over.

Receiving

A return is deemed to be made at the instant the ball touches the racquet of the player making the return. To make a good return of a service or of a subsequent return, the ball must be struck on the volley or before it has touched the floor twice.

On any return, the ball may be struck only once. It may not be ‘carried’ or ‘double-hit’.

If the receiver fails to make a good return of a good service, the server wins the point. If the receiver makes a good return of a service, the players shall alternate making returns until one player fails to make a good return. The player failing to make a good return loses the point.

Miscellaneous

If a ball in play touches either player, the player it touches loses the point. Players will make their own calls using the ‘honour system’. Heavily disputed calls will be replayed.

There will be a 5-minute warm-up period before the match. If a player is not ready to play 10 minutes after the scheduled start time, he/she forfeits the match.

Please bring your student ID with you; it is required in order to play.

Outdoor Rules

  1. The fielding team shall consist of six players.  For coed there has to be a minimum of 2 of each gender.
  2. A team must field a “minimum” of five players (minimum 2 of each gender) within five minutes of the scheduled starting time. Penalty: default
  3. There can be a maximum of 5 club players on each team/roster.  Of these 5 players, there is a maximum of 3 of a gender.
  4. Substitutions can be made at any time provided it is done at the teams bench.
  5. Cleats are optional.
  6. Games begin with a throw-off. Before the game begins, there is a coin toss to determine who throws-off and who receives.
  7. Self-Refereeing
    1. Players are responsible for their own foul and line calls.
    2. Players resolve their own disputes.
  8. Spirit of the Game
    1. Ultimate stresses sportsmanship and fair play.Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Possession throws

  1. The frisbee is thrown, not handed, to a teammate.
  2. Possession is maintained if the teammate catches the frisbee.
  3. Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
  4. Frisbee must be thrown within seven seconds from the time you touch it provided a defender is marking you.
  5. You may not run with the frisbee.
  6. A maximum of three steps are allowed before throwing it.
  7. The defense must give the thrower at least two feet to throw the frisbee.

Turnovers

  1. The following will result in a turnover of possession to the opposing team:
    1. An interception of a pass
    2. An incomplete pass
    3. A knocked-down pass
    4. “Running” with the frisbee (a maximum of three steps is allowed to slow down)
    5. Taking longer than seven seconds to throw the frisbee
    6. Offensive pass interference
    7. Delaying or stalling to pick up the frisbee,
    8. Throwing the frisbee out of bounds or catching the frisbee out of bounds — you must have both feet in bounds for a completed pass.

Scoring

  1. Touchdowns are one point.
  2. Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
  3. The team which scored the touchdown, throws off.
  4. Teams switch sides after a point is scored

 Non-Contact

  1. No physical contact is allowed between players.
  2. Picks and screens are also prohibited.
  3. A foul occurs when contact is made.

Default score is 5-0

Please bring your student ID with you; it is required in order to play.

Indoor Rules

  1. The fielding team shall consist of 5 players with a minimum of 2 of each gender on at a time for coed.
  2. A team must field a “minimum” of 4 players (with 2 males or 2 females) within ten minutes of the scheduled starting time. Penalty: default.
  3. **NEW** A maximum of 2 club ultimate players can be on one team/roster.
  4. Substitutions can be made at any time provided it is done at the teams bench.
  5. Games begin with a pull. Before the game begins, there is a disc flip to determine who pulls and who receives.
  6. The field of play consists of the thick red line around the perimeter of the 2 gym courts.
  7. Self-Refereeing
    1. Players are responsible for their own foul and line calls.
    2. Players resolve their own disputes.
  8. Spirit of the Game
    1. Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
  9. Only 2 pulls every game: at the beginning of the game and after halftime. Each team pulls once.

Possession throws

  1. The frisbee is thrown, not handed, to a teammate.
  2. Possession is maintained if the teammate catches the frisbee.
  3. Throws may be: 1) in any direction, 2) made by any player, or 3) caught by any player.
  4. Frisbee must be thrown within ten stalls called out loud by the defender. The disc is ‘down’ when they say the T in ten.
  5. You may not run with the frisbee.
  6. A maximum of three steps are allowed to stop after catching the disc and establishing a pivot.
  7. The defense must give the thrower disc space (approximately a foot) to throw the frisbee.

Turnovers

  1. The following will result in a turnover of possession to the opposing team:
    1. An interception of a pass
    2. An incomplete pass
    3. A knocked-down pass
    4. Taking longer than ten seconds to throw the frisbee
    5. Offensive pass interference
    6. Delaying or stalling to pick up the frisbee,
    7. Throwing the frisbee out of bounds or catching the frisbee out of bounds — you only need one foot in bounds for a completed pass.

Scoring

  1. Touchdowns are one point.
  2. Touchdowns are scored by throwing, not handing, the frisbee to a teammate in the opponent’s end-zone (players cannot run into the end-zone after making a catch) or by intercepting an opponent’s pass in their end-zone.
  3. After a point is scored, the disc is left in the endzone at the spot in which it was caught. Play restarts in that same endzone (i.e., no pull after every point). The team that was scored upon, becomes the offense and checks the disc in play once they are ready. The offense does not have to wait for the defense to be ready.

 Non-Contact

  1. No physical contact is allowed between players.
  2. Picks and screens are also prohibited.
  3. A foul occurs when
    1. contact is made.
    2. a player is unable to make a play on a disc because of a pick (this is a stoppage of play when contact does not occur but prevents fair play on the disc)

 Field of Play

  1. Games will take place across two Ian Beddis courts.
  2. Perimeter is defined by the basketball red line.
  3. Top of the endzone is defined by the blue volleyball sideline.

Default score is 5-0

Please bring your student ID with you; it is required in order to play. Ontario Volleyball Association rules apply, with the following additions.

League, Regular Season & Playoff Format

  1. Co-ed Teams will be scheduled on either Sunday or Tuesday for 1 match a week. Time and Day requests will try to be honoured, but are not guaranteed. Teams should expect to play on either day.
  2. Men’s and Women’s teams will be scheduled on Thursday for 1 match a week.
  3. Teams will play 1 match a week in a 1-hour time slot. Each match will consist of 3 sets.
    • Each set will be played to 25 points (win by 2, cap of 27)
    • All 3 sets will be played (not a best of 3 format)
    • Each individual set will count as a win or loss in the standings (eg: 2 sets won in a match, record of 2-1 in standings).
  4. If a team fails to show up for their game time without notifying the league convenor 48 hours in advance, a default will be awarded in incremental times. –
    • If a team fails to show up within 15 minutes of game time, 1 set loss will be awarded.
    • If a team fails to show up within 20 minutes of game time, 2 losses will be awarded.
    • If a team fails to show up within 25 minutes of game time, 3 losses will be awarded, and bond money will be deducted.
  5. All Playoff games will be played in a best-of-3 games to 25 points (win by 2, no cap).

Off The Court Rules

  1. No person may play for more than one team or in more than one league. (It is acceptable to play on a single-sex team in addition to a coed team.)
  2. No player may be added in the final week of league play. All players must play in at least two regular-season games to be eligible for playoffs.
  3. No varsity or ex-variety Volleyball players are allowed to play. Please see “Intramural Participation” from the Code of Conduct in the Student-Athletes manual on Gobadgers.ca
  4. If a team cannot field four players, teams may compete with three players on each side. Otherwise, it is considered a default.
  5. Coed teams shall play with 2 males and 2 females on the court. In the case of 3 players competing on each side, coed teams shall consist of 2 males and 1 female, or 1 male and 2 females.

In-Game Rules

  1. Stepping over the service line is a loss of a point and serve (jump serves need to take off before the line).
  2. Touching the net is a loss of a point.
  3. Crossing the centre line dividing the courts with any part of the body is a loss of a point
  4. The player who is in the serving position may not spike or block at the net. This is regardless of how many players your team has or whether your team has possession.
  5. A player’s hands may pass over the plane of the net only in the following situations:
    1. On a follow-through when spiking, or
    2. To block an opponent’s shot ONLY AFTER the opponent has contacted the ball.
  6. A player may not make two consecutive hits of the ball, except where he/she has contacted the ball on a block, then he/she may hit the ball a second time.
  7. During the course of the play, the ball may be played by any part of the body.
  8. Double hits, pushes, and lifts will be monitored appropriately.
  9. No hats or bandannas (over whole head) are allowed to be worn during any game. Athletic attire including footwear must be worn.
  10. PROFANE LANGUAGE/GESTURES and UNSPORTSMANLIKE BEHAVIOUR directed at an official or player, will be dealt with as follows:
    1. First Offense: suspension for remainder of game and/or tournament.
    2. Second Offense: expulsion from that sport for remainder of year.
  11. Only the captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official or directing remarks at the official, will be loss of one point/or service.

Please bring your student ID with you; it is required in order to play. Ontario Volleyball Association rules apply, with the following additions.

  1. No person may play for more than one team or in more than one league. It is acceptable to play for one single gender and one coed team per season.
  2. No player may be added in the final week of league play.
  3. To be eligible to compete in the finals, you must have competed in 2 weeks of play.
  4. Five players is mandatory on the court at all times with a minimum of 2 of each gender. Of these, no more than three of each gender.
    1. NOTE: You may not play with less than 5 players, even if the other team says it’s okay.
  5. Each team must have a minimum of 6 players on their roster and have 6 eligible players to be able to play in playoffs.
  6. Players must serve from the servers box due to lack of space in gym 2. If the serve hits the net but is still in play on the opponents side it is a live ball.
  7. Maximum of 1 ex-varsity volleyball players.  Current varsity players may not play. Teams with ex-varsity players must compete in Competitive ‘A’.
  8. Games will be timed. Should time expire when the game is tied, play will continue until another point is won by one of the teams.
  9. It is a point or loss of serve if a player:
    1. Contacts the net while playing the ball
    2. Steps over the line dividing the courts
    3. Player steps over serving line
  10. A player may pass over the plane of the net ONLY in the following situations:
    1. On a follow-through when spiking
    2. To block opponent’s shot ONLY AFTER the opponent has contacted the ball
  11. During the course of play, the ball may be played by any part of the body.
  12. A player may not make two consecutive plays of the ball except where the player has contacted the ball on a block, then the player may hit it a second time.
  13. No hats or bandannas are to be worn during any game.
  14. Each team is allowed one time-out per game. These time-outs will be 20 seconds long.  Any player on the team may call this time-out. No time-outs may be called in the last 2 minutes of the game.
  15. PROFANE LANGUAGE/GESTURES & UNSPORTSMANLIKE BEHAVIOUR directed at an official or player will be dealt with as follows: FIRST OFFENSE:  suspension for remainder of game, meet and/or tournament. SECOND OFFENSE: expulsion from that sport for remainder of year.
  16. Only the captain or assistant captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official or directing remarks at them, will be loss of one point/or  service.

Default score is 20-0

Please bring your student ID with you; it is required in order to play. Ontario Volleyball Association rules apply, with the following additions.

  1. The game will be played in the middle third of the pool with the bulkhead and a buoy line marking each end and lane lines marking the side boundaries.
  2. Five players is the minimum number of players needed to play. There needs to be a minimum of 2 of each gender in the pool at a time.
  3. Players must serve from the back of the court (the buoy line or the bulkhead). If the serve hits the net but is still in play on the opponents side, it is a live ball.
  4. There is no Libero player.
  5. Varsity players may not play until their league is complete (including playoffs). Teams with current varsity players must compete in Competitive ‘A’.
    1. NOTE: Any player consistently practicing with a current varsity/club team is considered to have varsity status for that year only.
  6. Games will be timed (rather than scored to 25.) A point is awarded to a team on every serve. Should time expire when the game is tied, play will continue until another point is won by one of the teams.
  7. Games will consist of two 12-minute halves. After the first half teams will switch sides.
  8. It is a point or loss of serve if a player:
    1. Contacts the net while playing the ball, or
    2. Steps over the line dividing the courts.
  9. A player may pass over the plane of the net ONLY in the following situations:
    1. On a follow-through when spiking, or
    2. To block opponent’s shot ONLY AFTER the opponent has contacted the ball.
  10. During the course of play, the ball may be played by any part of the body.
  11. A player may not make two consecutive plays of the ball except where the player has contacted the ball on a block, then the player may hit it a second time.
  12. The ball must be sent over the net to the opposing team within 3 or less contacts.
  13. Teams will have 7 seconds to serve the ball after a point is scored given that the ball remains in the field of play. In the event that the ball exits the field of play after a point is scored, extra time will be allotted to retrieve the ball and bring it back in play to which the 7 seconds will then apply. Sufficient efforts must be made to retrieve the ball in a timely manner as per the judgement of convenor and referees. Failing to do so or not serving the ball in 7 seconds will result in a loss of serve and point for the other team.
  14. Every participant must have proper attire for the pool to be able to play (no outdoor/street clothing but clean unworn clothing can be worn).
  15. 1Only the captain or assistant captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official or directing remarks at them, will be loss of one point/or service.

Default score is 20-0.

Please bring your student ID with you; it is required in order to play. Ontario Volleyball Association rules apply, with the following additions.

    1. Games will be played at Canada Games Park located between Merrittville highway and Lot 2 parking
    2. No person may play for more than one team or in more than one league.
    3. No player may be added in the final week of league play.
    4. To be eligible to compete in the finals, you must have competed in 2 games.
    5. The number of players minimum needed to play is also the maximum number of players permitted on the court (eg. 4’s volleyball you need 4 people, 2’s volleyball you need 2 people)
    6. Varsity players may not play until their league is complete (including playoffs). Teams with ex-varsity players must compete in Competitive ‘A’.
    7. Sets will go to 21 points with a 23 point cap. Matches are best 2 out of 3.
    8. It is a point or loss of serve if a player:
      1. Contacts the net while playing the ball, or
      2. Steps over the line dividing the courts.
    9. A player may pass over the plane of the net ONLY in the following situations:
      1. On a follow-through when spiking, or
      2. To block opponent’s shot ONLY AFTER the opponent has contacted the ball.
    10. During the course of play, the ball may be played by any part of the body.
    11. A player may not make two consecutive plays of the ball except where the player has contacted the ball on a block, then the player may hit it a second time.
    12. Each team is allowed one time-out per game. These time-outs will be 20 seconds long. Any player on the team may call this time-out.
    13. PROFANE LANGUAGE/GESTURES & UNSPORTSMANLIKE BEHAVIOUR directed at an official or player will be dealt with as follows:
      1. FIRST OFFENSE: suspension for remainder of game, meet and/or tournament.
      2. SECOND OFFENSE: expulsion from that sport for remainder of year.
    14. Only the captain or assistant captain may address an official. When addressing an official, the captain is expected to be courteous. The penalty for any other player addressing an official or directing remarks at them, will be loss of one point/or service.

    Default score is 2-0