Dr. Sarah Stang is an Assistant Professor in Brock University’s Department of Digital Humanities and teaches courses in the Interactive Arts and Science program, the GAME program, and the MA program in Game Studies. As a feminist game scholar, her research focuses on questions of representation, identity, diversity, and social justice in game content, design, culture, and industries. She approaches her work from an intersectional feminist perspective and draws on media studies theories and methodologies.
Dr. Stang’s recent work has examined the ways monstrosity is intertwined with identity in both digital and analog games, highlighted how parenthood has been represented in games, and discussed the field of game studies, including concepts such as interactivity, diversity, and knowledge mobilization. She has conducted close analyses of several acclaimed games, including Dungeons & Dragons, The Witcher 3: Wild Hunt, The Walking Dead, The Elder Scrolls V: Skyrim, StarCraft, The Legend of Zelda series, the BioShock series, the God of War series, the Dragon Age series, and the Mass Effect trilogy. She has also examined the portrayal of female monstrosity and villainy in television shows such as Chilling Adventures of Sabrina and Love, Death + Robots.
- Feminist game studies
- Queer game studies
- Identity and representation (including gender, race, ethnicity, queerness, age, body size, disability, mental health, etc.)
- Diversity, inclusivity, and social justice
- Familial bonds, childhood, parenthood, pregnancy, maternity
- Posthumanism
- Monstrosity and villainy
- Interactive storytelling