Media releases

  • New program aims to prevent ‘summer slide’ in young learners

    MEDIA RELEASE— March 9, 2026 — R0027 

    When local schools wrap up for summer, the learning — and fun — will continue for primary students at Brock University.  

    The Faculty of Education’s Brock Learning Lab (BLL) is launching SummerBoost, which aims to improve early literacy and foundational numeracy skills for students who have completed junior kindergarten to Grade 2. 

    BLL Acting Director Yvonne Messenger says the initiative, which adds to Brock’s robust schedule of summer youth programming, meets a significant need in the community.  

    Messenger says researchers and educators alike are reporting higher rates of language delays and other challenges among children in primary grades who were born, and lived their toddler and preschool years, during the COVID-19 pandemic. 

    “Having the opportunity to continue structured learning in the summer, along with the social benefits of being with other children in a camp-like setting, will provide these youngsters a chance to build their skills,” says the Assistant Professor of Educational Studies.   

    Registration for SummerBoost is now open, with weeklong sessions beginning Monday, July 6; Monday, July 13; and Monday, July 20.  

    Faculty of Education instructor and Brock Learning Lab Program Co-ordinator Catherine Susin (BA ’17, BEd ’17, MEd ’18) developed the program alongside fellow BLL site leads Isabella Favero (BA ’24, BEd ’24) and Montana Nethercott (BA ’23, BEd ’23). All three are Ontario Certified Teachers, Brock alumni and current graduate students at the University.  

    Susin says summer programming has long been requested by families, particularly to help prevent the “summer slide” for students in the primary grades.   

    In addition to full-group instruction, learners will work in one-on-one and small-group settings, receiving individualized instruction that covers a range of topics. 

    Participants will boost learning in phonics, spelling, writing, reading and comprehension as well as foundational numeracy skills, including number recognition, addition and subtraction, patterns and spatial reasoning.  

    Developmentally appropriate games, crafts and activities will promote fine and gross motor development to support learning.  

    Favero, a SummerBoost lead, says the goal is to make math and literacy exciting with hands-on experiences. 

    “Every week features a unique theme designed to spark curiosity,” she says. “Students will blast off into outer space, journey through magical worlds or step into the shoes of mystery detectives in our fun-filled program.”  

    Each of the three weeks in July offer full day programming from 8:30 a.m. to 4:30 p.m., Monday to Friday with extended care available at an extra cost. 

    More information about SummerBoost, including cost and registration details, is available on the Brock Learning Lab website

     


    For more information or for assistance arranging interviews:
     

    *Sarah Ackles, Communications Specialist, Brock University [email protected] or 289-241-5483

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    Categories: Media releases

  • Brock students help bring virtual dance space to life for hospitalized children

    MEDIA RELEASE— March 3, 2026 — R0026

    An innovative new digital platform, supported by Brock University students, will soon be brightening the lives of children facing long-term hospitalization. 

    The concept — a virtual dance space for hospitalized children around the world — was first envisioned by Be Earth Foundation, a charitable organization founded by Danielle Rankie and Greg Bowman.

    Working in collaboration with North Bay-based immersive media company ABoot Studios, founded by Bowman, Jason Rothberg, Karl Regier and Niagara-based philanthropist Adrian Kulakowsky, Brock students are now on board combining their artistic vision and technical expertise to help bring the digital world to life.

    The collaboration will result in a safe and inclusive online space where children in care can connect, dance and play together, regardless of physical boundaries.

    Funded in part by the Government of Canada’s Innovative Work-Integrated Learning Initiative and Co-operative Education and Work-Integrated Learning Canada’s (CEWIL) iHUB, and supported by Brock’s Co-op, Career and Experiential Education team, the initiative provides Brock students in Game Design, Interactive Arts and Digital Media, Computer Science, Arts Leadership and the Goodman School of Business with valuable opportunities to build professional skills while driving positive change.  

    Key components developed by students include avatars, animations, digital environments, user interfaces and interactive games. 

    “While our future developers are getting hands-on experience designing, coding and animating for ABoot’s virtual dance space, they are simultaneously developing valuable communication and collaboration skills by working with a leading innovator in immersive experiences,” said Jeremy Leipert, Brock’s Digital Humanities Project Co-ordinator. 

    For fourth-year Game Design student Emma Little, working on the project alongside peers and industry partners has been a fulfilling experience. 

    “Each time I sit down to create art for the project, I feel so much passion and excitement,” she said. “Whether it be from creating a variety of avatar hairstyles or drawing customizable faces, knowing that I am contributing to creating a space where children can freely express themselves in any way they’d like is so meaningful.” 

    Rothberg said the partnership’s vision is ultimately about delivering a transformative experience for children enduring extended hospital stays. 

    “Patients between the ages of eight and 15 can design fully customizable avatars that reflect who they are — from outfits and cultural styles to mobility options and accessibility settings — and step into interactive adventures that blend movement, play and storytelling with hands-on discovery,” he said. 

    Bowman added that every element of the experience is designed to entertain, inspire curiosity and foster cultural understanding, reflecting a shared commitment to helping young patients stay active, creative and connected during their most difficult health challenges. 

    The project, Kulakowsky said, showcases the power of local collaboration, emphasizing the importance of Niagara’s role in developing globally meaningful innovations.

    “It’s incredible to see our region’s talent contributing to a platform that will bring hope and happiness to children worldwide,” he said. 

    “This is a powerful example of how students, industry partners and technology can unite to create meaningful impact,” said Chris Bittle, Member of Parliament for St. Catharines. “It’s inspiring to see students applying their skills and creativity to bring joy to children facing health challenges.” 

    This sentiment was echoed by the Honourable Anna Gainey, Canada’s Secretary of State (Children and Youth). 

    By supporting work-integrated learning initiatives, like this virtual dance space supported by Brock University students, your government is helping students get the experience they need to thrive in their future careers, while also making a meaningful impact in the lives of sick children around the world,” she said.

    Brock’s Department of Digital Humanities will unveil the final digital assets at the annual Interactive Arts and Digital Media Showcase held on campus in April. 


    For more information or for assistance arranging interviews:
     

    *Sarah Ackles, Communications Specialist, Brock University [email protected] or 289-241-5483

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    Categories: Media releases