The following Startups and Technologies were be at the 2025 Innovation Showcase.

These bold startups are reshaping industries with innovation, ambition, and game-changing solutions.
Adjective Noun Studios is an interactive media and game development company based in St. Catharines. They specialize in helping creatives bring their stories to life in interactive formats, from games to interactive stories, to VR experiences, as well as developing original IPs in the mobile and PC markets. Clients include CBC Kids, Groupe Media TFO, and Huckleberry Films. Co-founders Agusia Krzywinska and Adam Henderson are Brock alumni.

Fawkes aims to address the understaffing and inefficiencies in emergency dispatch hiring by providing research-backed candidate selection services for 911 dispatch telecommunication centres. Founder Matthew Cary spent a decade working as an ambulance dispatcher and is currently a student in Brock’s concurrent Bachelor of Nursing/Master of Nursing program.

FrostFit is a wearable cooling device designed to help individuals with thermoregulatory disabilities. Founder Matt Hodgkinson is an MSc. student in Kinesiology and is a researcher with Brock’s Exercise and Thermal Physiology labs. Matt is dedicated to developing accessible, effective solutions for heat management.

Healthy Habits Coaches empowers health professionals with research-based tools for behavioral change. The business offers two streams of services: personalized health coaching and an internationally recognized professional certification for health coaches. Co-founders Dr. Sean Locke and PhD student Isabelle Hill have translated their behavioural research into this exciting new venture.

Med-Bot AI is an AI tool designed to help pre-medical students study more effectively, achieve higher grades and improve their chances of getting into postgraduate health-care programs. Co-founders Ebad Khan and Subquat Siddiqui are second year Computer Science students.

MosoPlay Games is developing a free-to-play game that combines aspects of popular racing and fighting genres. MosoPlay Games co-founders are fourth-year GAME student Cole Bereskin and recent GAME graduate Alex Fischer.

OBN is a revolution in DIY Estate Sales, designed to simplify the daunting task of decluttering and clearing out estates. Our AI-driven, human supported software offers users a seamless and intuitive platform to photograph, categorize, and manage belongings with unprecedented ease. Utilizing advanced image recognition technology, OBN quickly sorts items into categories such as Keep, Sell, Donate, or Dispose, streamlining the decision-making process and providing users with clarity and control over their possessions. OBN Founder Graham McMillan is a LINCubator alum.

pHer Health is a medical device company focusing on non-invasive methods for early vaginal infection. Founder Abbie Burchell is a third-year Medical Sciences student at Brock University and is advancing her innovations through ongoing research and development efforts to enhance women’s health in the LINCubator.

Villagely uniquely combines instant onboarding, AI-powered insights, and automated workflows tailored specifically for grant lifecycle management, removing costly sales processes and complex integrations common with existing software. Unlike competitors, Villagely offers predictable, fixed pricing tiers with internal user limits and unlimited external users, maximizing scalability and adoption speed.


Brock’s researchers are developing cutting-edge technologies, driving breakthroughs, and transforming the future.
Dr. Jianbo Gao, Chemistry
Conventional photodetectors often suffer from limited signal efficiency and slow response times. Brock University researchers have developed new photodetector materials using Silver Selenium and Silver Sulfite quantum dots that doubles signal efficiency and responds in picoseconds. This breakthrough enhances technologies such as cameras, solar panels, and infrared sensors, offering superior performance for communication, medical imaging, and LiDAR.
Dr. Newman Sze, Health Sciences & Canada Research Chair in Mechanisms of Health and Disease
Aging leads to the accumulation of damaged protein, particularly isoDGR-modified proteins, which trigger inflammation and contribute to diseases like cardiovascular disease, dementia, and interstitial lung disease. Brock researchers developed an antibody therapy to remove these damaged proteins, reducing inflammation and potentially extending healthy lifespan. Their approach uniquely targets the root cause of chronic inflammation, offering a promising solution for aging-related diseases.
Dr. Tony Yan, Chemistry
Vaccination has effectively controlled many infectious diseases, but there is a significant unmet need for mucosal vaccines. Researchers at Brock University are revolutionizing vaccines utilizing fluorinated cyclic dinucleotides (FCDs) as adjuvants for oral vaccines. This has widespread applications for gastrointestinal, respiratory, and sexually transmitted infections, but is also safer, more effective, and patient friendly.
Dr. Paul Zelisko, Chemistry & Validation, Prototyping & Manufacturing Institute (VPMI) Polymer materials commonly degrade over time, leading to costly repairs and replacements. Brock University researchers have developed self-healing silicones that repair damage at ambient temperatures, enhancing durability and extending product lifespans. This technology offers a sustainable, cost-effective solution for industries such as automotive, electronics, and healthcare, reducing maintenance costs and improving performance in seals, electronics, and consumer goods.
Dr. Debbie Inglis, Cool Climate Oenology & Viticulture Institute (CCOVI)
Brock University researchers have designed a vessel that enhances the sensory experience of alcoholic beverages, such as wine, while wearing virtual reality (VR) and/or augmented reality head-mounted displays. The vessel preserves the full aroma and flavour while accommodating wearable tech compared to existing solutions rely on straws that limit the sensory experience. The vessel is ideal for VR/AR industry, tourism and hospitality sectors, consumer testing, sensory training, and assistive technologies.