Workshop and discussion to focus on Indigenous representation in video games

Members of the Brock community and local high school students are invited to take part in a workshop and roundtable discussions Wednesday, March 29 focused on Indigenous game developers and Indigenous representation in games.

Organized by the Centre for Digital Humanities and the Hadiyaˀdagénhahs First Nations, Métis and Inuit Student Centre, the morning portion of the event from 10 a.m. to noon will offer a game development workshop with Indigenous game developers Kahentawaks Tiewishaw and Waylon Wilson.

After taking time to review projects from Digital humanities in the early afternoon, the developers will gather together again for a roundtable discussion from 4 to 6 p.m. about Indigenous representation in video games and other art.

Digital Humanities Chair Jason Hawreliak says the department is grateful to the developers for lending their time and expertise.

“Many of our students will make up the next generation of game developers, an industry where instances of cultural appropriation and stereotypical representation of Indigenous peoples are unfortunately all too common,” he says. “Our hope is that a wider understanding of how cultural appropriation and stereotypical representation cause harm — even if unintentional — will make for a better, more inclusive games industry.”

Interested participants are invited to find out more about the morning workshop and the afternoon roundtable on their respective ExperienceBU pages.

Read more stories in: Briefs, Faculty & staff, Humanities, Indigenous
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