At Youth University, we encourage learning all year round! Guided by an experienced instructor, your child will get hands-on with concepts in science, technology, engineering, arts, and math. All programs encourage 21st century thinking in problem solving, collaboration, creativity, and technological literacy. We offer a supportive and welcoming experience on a post-secondary campus. Most importantly, youth will laugh and have a great time!

Fall 2017Winter 2018Spring 2018 registration opens February 1Summer 2018
Math ClubGrade 3 Thursdays Sep. 14 - Nov. 16Grade 6 Thursdays Jan. 11 - Mar. 15Grade 8 Thursdays March 22 - May 24Grade 4 Tuesdays July 10 - Aug. 28
Robotics LabGrades 3 - 8 Thursdays Sep. 14 - Nov. 16Grades 3 - 8 Thursdays Jan. 11 - Mar. 15Grades 9 - 12 Thursdays March 22 - May 24
3D Design & TechGrades 3 - 8 Thursdays Sep. 14 - Nov. 16Grades 3 - 8 Thursdays Jan. 11 - Mar. 15Grades 3 - 8 Thursdays March 22 - May 24Grades 9 - 12 Tuesdays July 10 - Aug. 28
Video Game DesignGrades 3 - 8 Tuesdays Sep. 12 - Nov. 14Grades 9 - 12 Tuesdays Jan. 9 - March 13Grades 3 - 8 Tuesdays March 20 - May 22
CodingGrades 9 - 12 Tuesdays Sep. 12 - Nov. 14Grades 3 - 8 Tuesdays Jan. 9 - March 13Grades 3 - 8 Tuesdays March 20 - May 22
VideographyGrades 3 - 8 Tuesdays Sep. 12 - Nov. 14Grades 3 - 8 Tuesdays Jan. 9 - March 13Grades 3 - 8 Tuesdays March 20 - May 22
$250 for 10 week sessions$250 for 10 week sessions$250 for 10 week sessions$200 for 8 week sessions
All programs are 5:30 p.m. - 7:30 p.m.

Math Club

What do they do?

Led by university students, this program enhances mathematical skills while working in a collaborative, hands-on environment. Students progress through fun structured sessions in a small group setting. Each season focuses on one grade level; older or younger students are welcome.

  • Learn math from a balanced mixture of open-ended questions, real-world problems, practice calculations, games, and projects
    Use graphs, physical objects, and other visuals to learn and express their thinking
  • Work with all five strands of math per season: Measurement, Geometry and Spatial Sense, Patterning and Algebra, Data Management and Probability, with an emphasis on Number Sense and Numeration
  • Work individually and in small teams in a supportive environment

What will they learn?

  • Grade appropriate content based on the Ontario elementary Mathematics curriculum
  • The meaning behind math concepts (e.g. how does division really work?)
  • Problem solving strategies

Robotics Lab

What do they do?

This hands-on program will include a flurry of building, programming, testing and problem solving with robotics technologies. Each week students progress through skill building lessons and challenging tasks.

  • Build with LEGO MINDSTORMS EV3 robotics kits (grades 3 – 8) or use Arduino hardware and 3D printed components (grades 9 – 12)
    Engineer solutions to design challenges like navigating a maze, sensing the environment, and performing tasks like climbing stairs
  • Use sensors like touch, sound, temperature, light, distance (grades 3 – 8); motion, and others (grades 9 – 12) to create a complex robot
  • Work in small teams in a supportive environment

What will they learn?

  • Computer programming concepts: loops, sequence, parallelism, events, conditionals (grades 3 – 8); operators, and variables (grades 9 – 12)
  • Electronic circuits and hardware components (grades 9 – 12)
  • Problem solving and collaboration skills

3D Design & Technology Labs

What do they do?

This hands-on and creative program will guide students as they learn about 3D design technology. Each week students start or continue a fun project that they will take home. Projects are made with everyday materials, Makerbot 3D printers in PLA plastic, and the Carvey 3D CNC cutting machine in wood.

  • Use Tinkercad 3D design software to create digital components like custom fidget spinners, useful everyday objects (grades 3 – 8); and complex interlocking parts (grades 9 – 12)
  • Use equipment to scan real world objects into 3D, edit, and re-create them
  • 3D print their projects and take them home
  • Use Inventables’ Easel software to design wooden projects like custom signs, 3D objects like boxes, and other creations

What will they learn?

  • How to create and manipulate objects in 3D
  • The complete 3D printing and cutting process
  • Geometric concepts like line, face, vertex, angle, rotation
  • Spatial reasoning and trial-and-error skills

Video Game Design Labs

What do they do?

Using specialized software, students fast-track the exciting video game design process and get straight to creating. Each week, students plan and advance their project as they gain more skills in game programming, media creation, story writing, level, and character design. Students can take home their playable game.

  • Use RPG Gamemaker to create an exciting world where role playing, level design, and story telling make for an excellent game (grades 3 – 8); or use Unity to create an immersive 3D space as you learn about object oriented programming, game physics, and advanced topics (grades 9 – 12).
  • Learn about basic coding (grades 3 – 8); or advanced programming (grades 9 – 12) as you add game mechanics and functionality to your project
  • Work with images to add content to your game (grades 3 – 8), and 3D objects (grades 9 – 12)

What will they learn?

  • Digital media design concepts
  • Computer programming concepts: loops, sequence, parallelism, events, conditionals (grades 3 – 8); operators, and variables (grades 9 – 12)
  • How creative writing and rules are important concepts in game design

Coding Labs

What do they do?

Learning to code empowers young creators. Students use hands-on activities to learn about computational thinking through collaborative problem solving, experimentation, and structured play.

  • Learn the visual coding language Tynker (grades 3 – 8) or programming language Java (grades 9 – 12)
  • Create simple apps like chat-bots, art generators, and side-scroller or other games
  • Use code to create interactive applications for drones and SPHERO robotics (grades 3 – 8)
  • Use logic and thinking skills to solve challenges
  • Have fun and work together in a team environment

What will they learn?

  • Computer programming concepts: loops, sequence, parallelism, events, conditionals (grades 3 – 8); operators, and variables (grades 9 – 12)
  • How to practice at home and use coding for other projects
  • Problem solving and analytical skills

Videography Labs

What do they do?

Combine storytelling, technology, and artistic expression in this creative program. Students experience a full video production process from brainstorming to final product. They take home their final projects and skill-building samples.

  • Use HD video cameras and tripods to record footage
  • Edit footage using the latest version of iMovie
  • Learn how to add special effects, audio, transitions, and green screen effects useful for YouTube and other projects
  • Create stop motion and other animation styles
  • Work toward a final project

What will they learn?

  • Special effect techniques using computers and real-world solutions
  • How to configure camera settings like ISO, exposure, and shutter speed
  • How to use iMovie and other media editing software