Welcome to Scientifically Yours 2018. On this page you will find current information about our program.
About Scientifically Yours 2018
|Thursday, May 10, 2018|
|8:00 - 9:00 am||Registration, Earp Residence Lobby|
|9:10 - 9:20 am||Welcome (Pond Inlet)|
|9:20 - 10:20 am||Scavenger Hunt|
|10:20 - 10:30 am||Snack Break (Pond Inlet)|
|10:30 - 12:00 pm||Science Project #1|
|12:00 - 1:00 pm||Lunch (Pond Inlet)|
|1:00 - 2:30 pm||Science Project #2|
|2:30 - 3:15 pm||High Tech Ice Cream Making (Pond Inlet)|
|3:15 - 4:45 pm||Science Project #3|
|4:45 - 6:00 pm||Residence: Dress for Mentors’ dinner|
|6:00 - 6:20 pm||Group Photo|
|6:30 - 9:30 pm||Mentors’ Dinner (Pond Inlet)|
|9:30 PM||Sign in to Residence|
|Friday, May 11, 2018|
|7:50 - 8:50 am||Breakfast (De Cew Dining Hall)|
|8:50 - 9:00am||Meet Project Leaders in the Pond Inlet|
|9:00 - 10:30 am||Science Project #4|
|10:30 - 11:45 am||Panel Discussion (Pond Inlet) Snacks provided|
|11:45 - 1:00 pm||Informal Activities|
|1:00 - 2:00 pm||Lunch (Pond Inlet)|
|2:00 - 3:30 pm||Science Project #5|
|3:30 - 4:00 pm||Snack Break (Pond Inlet)|
|4:00 - 5:30 pm||Science Project #6|
|5:30 - 6:30 pm||Certificate Presentation (Pond Inlet)|
|6:30 - 7:00 pm||Check out and Departure (Residence)|
Everyone will participate in a total of six project sessions. You will be able to prioritize four projects from the following list. We will do our best to accomodate all 4 choices. The remaining 2 projects will be randomly selected for you.
1. DNA Fingerprinting
A crime was committed in the ’70s and circumstantial evidence presented at the trial was instrumental in the sentencing of the accused to life in prison. The convicted declares his innocence. After 30 years in prison, key evidence left behind at the scene holds the clue to determining the innocence of the accused. Students will generate a genetic profile of themselves and the victim using actual forensic techniques and in the end, who knows, you may even solve a crime!
2. “The world’s your oyster!” – Building an Ecosystem
The resilience of Earth’s ecosystems and the services they provide for humanity (e.g. clean water, fertile soil, food etc.) are of great concern due to threats from a barrage of anthropogenic influences (e.g. pollution, overexploitation, climate change etc.) A basic understanding of this problem is an essential element of ecology. That being said, the complex natural world does not allow scientists to fully understand the factors that affect ecosystem health and thus predict future stability. Building an artificial ecosystems or microcosms allow scientists to study how an ecosystem will respond to stressors in a controlled manner. Interested students will have the ability to build their own closed ecosystems and have the opportunity to vary some of the resources in order to impose stressors on their ecosystems. Students will build these closed ecosystems using living species such as sea anemones, brine shrimp and algae and get to take their ecosystems home in a sealed container for observation (don’t worry, all of the critters will have enough food to sustain themselves).
3. Crazy Cricket Neuron Networks
Ever wonder why flies, spiders, crickets and other insects are so hard to catch? One reason is that insects are very highly sensitive to changes in their environment. Insects like crickets can perceive sound and air currents better than we can and move out of the way of your hand (or a flyswatter) long before they have seen something approaching them. A key component of this ability is how information is encoded and processed in the central nervous system (ie: the brain) of the insect. This project will examine the anatomy and physiology of a cricket’s sensory and nervous system and look to see how changes in the environment all play a role in how information is encoded. Participants will have an opportunity to see the neuronal activity of a living cricket and see how that activity changes in response to changes in air currents, sound stimuli and temperature. You will also be able to record this activity through your smartphone (android and iPhone) to analyze and take home with you.
Oenology and Viticulture
4. Tasting and Testing
Why are juice and pop so delicious? It’s the balance between the sugar and the acid. Join researchers from Brock University’s Cool Climate Oenology and Viticulture Institute (CCOVI) in an exploration of what makes these drinks so tasty. We will do some blind taste tests in our sensory evaluation laboratory using specialize software called Compusense® and then we will move to the chemistry lab to analyse the samples we just tasted to see how much sugar and acid they have. When we compare these data, we’ll know which chemical composition tastes best!
5. Health and Human Performance
Did you know that cardiovascular disease is the leading cause of death in Canada? To keep your heart smart, this workshop will demonstrate the importance of healthy blood pressure values, how to perform an ECG, and how to measure the pressure in an artery using state-of-the-art equipment. In addition to a healthy heart, strong bones are important to the prevention of osteoporosis. This session will demonstrate techniques to measure bone and discuss important factors influencing bone health. Discover how muscle activation is measured and how the external environment (i.e. cold temperatures) can affect human performance. Lastly, students will be introduced to a maximum oxygen consumption test, performed by university athletes, using top of the line exercise physiology equipment.
6. Purely H2O?
A key step in the purification of city drinking water is the addition of a coagulant to assist with the removal of suspended particles. Suspended particles (colloids) scatter light and cause water to look turbid (cloudy). Alum is a chemical coagulant which is often used for clarifying drinking water. Students will make and use alum in various water samples before filtering the water through a sand and anthracite filter. To check the effectiveness of the treatment, the turbidity of the samples will be measured.
7. Flames, Fireworks and Explosions
You can choose from many spectacular experiments – The Volcano Reactions, Barking Dogs, Instant Fire and Coloured Fireworks among them – to learn more about how fireworks are made and some common causes of explosions and fires in science labs. Demonstrators will help you set up these exciting reactions so that you can perform them safely.
8. Coffee Cups, DNA, and Slime
Question: What on earth do these three things have in common? Answer: They are all part of the group of chemicals called polymers. While the molecular formulae are all different, they are all made by chemically linking together many identical small molecules. In this session, we will be making a number of polymers, including the Ghostbusters’ “slime.” We will look at how they are formed and their many uses. We will also consider the solutions to problems that can be associated with the re-use and recycling of mass-produced plastics. (And, yes, you can take your slime home with you.)
9. Build Your Own Space Invaders
This workshop will guide you through the development of a Space Invaders clone using the 2D game development system GameEditor. You will learn basic logical skills in order to create a game. Depending on the level of the workshop, you will also obtain basic programming skills in C. After this fun class you will be able to play your game on your PC, your Mac, or even your iPhone.
10. Go Fish!
Bring to life the ancient remains of fossilized fish from the Green River Formation in Wyoming! Using fossil preparation tools and techniques employed by paleontologists and curators in museums worldwide, you will have the opportunity to uncover and prepare your own specimen of a fossilized fish. Each specimen is different – so you may uncover other fossils during your preparatory work! We will discuss how these unique fossils formed and how studying the environments of the past give us a glimpse at our future! When complete take your specimen home with you (and prove it wasn’t all a tall fish tale!).
11. Physics is Too Cool!
In this unit, you will learn about super-cold cryogenic substances like dry ice and liquid-nitrogen. You will investigate how well different types of materials conduct an electrical current at these low temperatures. The materials you will get to examine are metals, semiconductors and superconductors. It’s these superconductors that are expected to have important technological applications because of their many unusual properties; including their ability to levitate magnets, as you will see!
12. At the speed of light
This project is all about light. The internet is delivered to us at the speed of light down fiberoptic cables, using lasers of many colors. So-called 3D TV and movies promises more exciting entertainment. We will explore how this is done, and the nature of light itself, by sending sound across the room without wires; mix, filter and demix “musical light”. Cause a fluorescent bulb to light up – without power. Make a true 3D hologram that you can take with you.
13. Take a Calcoolus Tour (Grade 11)
Discover how fun “calcoolus” can be using the interactive games and explorations of a software program developed by one of Brock’s own Mathematics professors. You will be amazed at how much mathematics you can learn without even trying!
14. eBrock Bugs Adventure (Grade 10)
Oh no! The bullies have taken over Bug City! Can you save Smarty, Bugzy and everyone else by beating the bullies at their own game? Be warned, the bullies are clever and know how to play very well, so you’ll have to put on your thinking cap to outsmart them! Don’t worry, expert help is available from Smarty and Bugzy. By playing this online game, developed at Brock by a Mathematics student and two professors, you will learn many key concepts in probability.
15. Measuring the Mind
Discover how to measure brain function and thought through interactive neuropsychological tests – what are your ‘neurological strengths’? Experience what it’s like when your brain isn’t able to do what it’s used to doing. Discover how you can measure your mind and what those measures can tell us about the brain and and how it functions.
16. Experience @BrockMakerSpace
Discover the Makerspace in Brock’s James A. Gibson Library and all that it has to offer! Try your hand at 3D modelling, 3D scanning and 3D printing, or learn about Arduinos and Raspberry Pi single-board computers. Spend some time learning some audio or video editing tricks, do some green-screen photography, then learn how to program a robot! The Makerspace is a fun, collaborative, open environment for all Brock students, and this session will give you an in-depth overview of Makerspace concepts and activities.
In addition to the Workshop projects we have a variety of other activities planned.
- Six Hands on Science/Math Projects
- Scavenger Hunt
- Dinner with Professional Scientists (Semi-formal)
- Residence living experience
Here are a few things you might want to keep in mind while packing to ensure that your stay with us is as comfortable as possible. Don’t forget your alarm clock! We won’t be able to give wake-up calls.
Clothing: Generally, dress for the workshop is casual (jeans, shorts and skirts), however, in many of the projects, long pants and closed-toed shoes are required. Please wear closed-toed shoes while participating in the science projects. This is a matter of laboratory safety.
A T-shirt will be provided for you to wear over the 2 day stay. You are asked to wear the T-shirt during both days, with the exception of the Mentors dinner, for ease of identification.
Mentors’ Dinner: We have scheduled ‘an evening with professionals in STEM careers’. You will want to bring something nice to wear for this special semi-formal dinner. (A tuxedo or long gown and tiara would be too much.)
- Items provided in each room in residence include: towel, face cloth, bed linen/pillow, soap, plastic drinking cup, closet hangers.
- You may want to bring your own pillow and towel to give your room an at-home feel.
- Make sure to pack your toothbrush, toothpaste, shampoo, blow-dryer, etc!
- Bring any games or movies you would like to share with the group. Meals and snacks are provided throughout the day, however you are welcome to bring your own in-room midnight snacks.
- Parents please note that residence rooms have access to the Internet via an Ethernet cable (bring your own cable) and wifi is available in all other areas of the campus. Brock University does not restrict Internet site usage on campus.
Messages may be left for participants at 905 688 5550 x3369 twenty-four hours a day. You will have a phone in your room; long distance calls can be made by purchasing a phone card at Conferences Services.
If you have any questions, please don’t hesitate to give Christene Carpenter-Cleland, Scientifically Yours Co-coordinator, a call at 905 688 5550 x5788 or email: firstname.lastname@example.org
Sponsors and opportunities
- Canadian Federation of University Women (CFUW) St. Catharines
- Ontario Power Generation
- Norgen Biotek Corp
- VWR International
- Brock University Recruitment and Liaison Services.
- Brock University A – Z Learning Services
- Brock Co-op Programs
- Brock Faculty of Mathematics & Science
- Brock Faculty of Applied Health Sciences
- Brock University Alumni Relations
If you would like to join our sponsors there are a number of ways to do so. Consider sponsoring a delegate, or an individual activity.
For more information contact Christene Carpenter-Cleland (email@example.com, 905 688 5550 x5788)
If you would like to offer your help as a volunteer Residence Guide or Project Leader, you will be included for all snacks and lunches and we will write you a thank you letter for your contributions to the conference. Please complete the application form for the desired position and send to firstname.lastname@example.org or bring to MC J403 for Residence Guides or contact the Project Supervisor of the department for Project Leaders (listed at the bottom of the page).
Please collect an application and return to Poling Bork, Computer Science, J403.
The principal roles of a Residence Guide are to help to create a community atmosphere and to act as a role model for all Scientifically Yours participants. Residence Guides will stay on campus in residence for the 2 days and 1 night of the Scientifically Yours conference and are expected to be on call. They will supervise participants to ensure that both residence and university policies are upheld.
- Attend a 1 hour orientation meeting on Monday, May 7th to train on University and Residence policies, emergency procedures and Residence Guide responsibilities.
- Assist with participant registration and check-out.
- Greet and escort participants to activities, meals and snacks.
- Chaperone and supervise participants both during their stay in residence and at times when they are not participating in a project workshop.
- Assist with evening activites.
Residence Guides that are majors (or combined majors) within the Faculty of Mathematics and Science or one of the following Departments/Centres: Health Sciences, Psychology, Neuroscience are preferred. Previous experience in supervision of youth in Brock’s Residences is an asset. A valid Vulnerable Sector Clearance Check with the Niagara Regional Police. ConEd or any students with police checks from September are encouraged to apply.
Compensation or choose to be a volunteer
The Residence Guide will receive a stipend of $145 plus 4% vacation pay, accommodations, parking, all snacks and meals for both days.
Scientifically Yours, Faculty of Mathematics and Science
Scientifically Yours 2018, Co-coordinator
J403, x4025, Computer Science
Download the Residence Guide application form here. Applications will be accepted until Friday, April 6, 2018. The number of Residence Guide positions available is dependant on the number of registrants.
Project Leaders will be responsible for helping to lead and supervise a 1.25 hour workshop that will be offered up to six (6) times during the 2-day Scientifically Yours Conference. The laboratory/workshop that the Project Leader will direct will be closely related to their program of study. Project Leaders will work closely with the faculty or staff member of the department supervising the project.
- Attend a 1 hour orientation meeting on Monday, May 7th to train on University policies, emergency procedures and Project Leader responsibilities.
- Instruct participants on the science or math behind their project and how to conduct the project safely and effectively.
- Answer questions about math and science and university life.
- Chaperone to and from and supervise participants during their participation in the project workshops.
- Engage the participants to develop a sense of excitement for math and science.
Project Leaders that are majors (or combined majors) within the Faculty of Mathematics and Science or one of the following Departments/Centres: Health Sciences, Psychology, Neuroscience are preferred. Previous experience in project discipline is an asset. Further preference will be given to upper year students with lab or hands-on experience. Project Leaders with projects in science laboratories must have completed the Brock Science Safety Training through Environment, Health and Safety.
Compensation or choose to be a volunteer
The Project Leader will receive a stipend of $145 plus 4% vacation pay, all snacks and lunches on both days.
- Amanda Lepp, MC F215
- Dorina Szuroski, MC F216
- Nick Vesprini, MC F221
Oenology & Viticulture
- Steven Trussler, IH 203
- Deborah O’Leary, STH 315; Matt Mallette
- Sergio Paone, MC E305
- Theocharis Stamatatos, CRN 409
- Poling Bork, MC J403
- Astride Silis, MC D420
- Thad Harroun, MC B201
- Frank Benko, MC B210A
- Neil Marshall, MC J429
- Dawn Good, MC B308
- Tabitha Lewis, James A. Gibson Library ST211