This week the Library and Learning Commons display cases are filled with creative depictions of life in the ancient Roman city of Pompeii. Come and view how Professor Carrie Murray’s Classics 3p31 students cleverly adapted the board game Monopoly to capture the essence of life in Roman times. Working with staff in the Library Makerspace, replicas of ancient objects, architecture and engineering marvels were 3D printed and used as game pieces. A very smart collaboration indeed!
Articles tagged with: Course Collaboration
Connecting to the CURRICULUM
The Accelerated English Language Program (AELP) as part of their curriculum were assigned a problem-based learning task on a bottled water company. Using an inquiry-based approach, students developed their own question about sustainable design and researched the topic using the library database. The students developed a business case for their innovative design and prepared a 25 minute business presentation. As part of the presentation, students produced an actual infused, flavoured sparkling water along with the innovations in the design of the water bottle and water bottle holder. Once the design was produced, the students went to the Makerspace to produce a prototype of their water bottle holder design. Students worked on a number of programs before printing their prototype on a 3D printer. After printing, the students presented their 25 minute business case presenting with the innovations they designed.
I think the project was successful, as it gave them not only the ability to talk about their ideas, but also insight into the process, which gave them a little more to work with.
Hand drawn images to 3D models
Students took their hand drawn image and scanned it using the Doodlefab.ninja website. We converted the scanned image into an SVG file and imported it into Tinkercad. We took our new 3D logo and impressed it into a 3D model of a bottle holder 3D model file. After exporting the new design we sent it to Makerbot Desktop to prepare it for printing. Below are the images for each stage.
It was such a pleasure partnering with Brock’s ESL Services to participate in the OAIE Conference, June 18th – 20th, 2017. This annual conference was filled with great workshops that explored the challenges and celebrated the accomplishments experienced by International Education all over Ontario. The OAIE conference welcomes educators, administrators, and recruiters who work in EAP programming.
As a representative of the Library Makerspace, I really wanted to share some of the collaborations with the Brock IELP students and highlight benefits of the project and inquiry-based learning approaches used in our makerspace. The presentation was well-received by the approximately 30 participants in attendance. For many, this was the first opportunity to hear about Maker spaces and culture in an academic setting. We received a lot of great feedback about our presentation and people were excited about the possibilities for future experiential learning projects they could incorporate within their institutions.
One of the conference themes was interdepartmental and community collaboration. I believe that our proposal showcased a unique collaboration that speaks to the needs of the 21st century learner. One of the benefits of presenting to a diverse group was it gave us further insight into how to better design collaborative programming for the future.
EAP & Makerspace Projects: A Unique Collaboration
Our interactive presentation introduced four novel collaborations especially designed for international students as they transition into undergraduate studies. The focus was on best practices that can be adopted by participants looking to develop projects that appeal to creativity and add learner engagement, or to departments looking to establish connections across campus.
PRESENTERS: James Papple, Academic Coordinator, Brock University / Tabitha Lewis, IT Support Technician/Makerspace Coordinator, Brock University
We hope to share more as we learn and try more.
The piece, “My Findings Suggest that there is No Fixed Reality” is an interactive installation which incorporates drawing, animation, and audio. It is the kind of immersive art I have always wanted to produce but didn’t know how to execute. Meeting with the Makerspace at Brock equipped me with the tools and the resources to realize this project and push it from something inanimate into something the viewer can interact with.”
Caterina Luba Stambolic – 4th year, Fine Arts
February 28 – March 4, 2017
Thistle Hallway display case, Brock University Library
1812 Sir Isaac Brock Way, St. Catharines
Reflecting on the practice of Synthetic Theatre in the 1920s, students in STAC 2P94 (Embodied Text: Art Beyond the Artifact) translate physical movements into 3D prints and write accompanying mini scripts. The result is the still representation of a performance.
I saw the IELP students take a keen interest in the 3D printers, VR, and some of the robotics. Having that many students attend actually made the other students in the library more aware that it was happening too. Tabitha was awesome at every stage and I’m so glad she allowed and encouraged us to participate. Tabitha, Jonathan and the others are all so creative.
Jim Papple, Academic Coordinator, ESL Service