Problem-based learning in the Makerspace

Connecting to the CURRICULUM

The Accelerated English Language Program (AELP) as part of their curriculum were assigned a problem-based learning task on a bottled water company.  Using an inquiry-based approach, students developed their own question about sustainable design and researched the topic using the library database.  The students developed a business case for their innovative design and prepared a 25 minute business presentation.  As part of the presentation, students produced an actual infused, flavoured sparkling water along with the innovations in the design of the water bottle and water bottle holder.  Once the design was produced, the students went to the Makerspace to produce a prototype of their water bottle holder design.  Students worked on a number of programs before printing their prototype on a 3D printer.  After printing, the students presented their 25 minute business case presenting with the innovations they designed.

I think the project was successful, as it gave them not only the ability to talk about their ideas, but also insight into the process, which gave them a little more to work with.

Hand drawn images to 3D models

Project steps:

Students took their hand drawn image and scanned it using the Doodlefab.ninja website.  We converted the scanned image into an SVG file and imported it into Tinkercad.  We took our new 3D logo and impressed it into a 3D model of a bottle holder 3D model file.  After exporting the new design we sent it to Makerbot Desktop to prepare it for printing.  Below are the images for each stage.

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Categories: Makerspace