DPI 2018 – Plenary Speakers

The organizing committee for the 2018 Digital Pedagogy Institute is pleased to announce this years plenary speakers:

Claire Battershill Headshot

Keynote Title – ‘Only Connect’: Collaborative Pedagogy and the Development of Digital Resources

Dr. Claire Battershill is a Banting Postdoctoral Fellow at Simon Fraser University and the 2017 SSHRC Impact Award winner in the Talent Category. She is the author of a collection of short stories, Circus (McClelland & Stewart 2014); an academic monograph, Modernist Lives: Biography and Autobiography at Virginia and Leonard Woolf’s Hogarth Press (Bloomsbury 2018); two collaboratively written academic books (Scholarly Adventures in Digital Humanities, Palgrave 2017, and Using Digital Humanities in the Classroom, Bloomsbury 2017). She is also the co-founder and co-director of the critical digital archive, the Modernist Archives Publishing Project (MAPP); the content and design project lead for Open Modernisms, a Creative-Commons-licensed resource that allows teachers and scholars to build custom anthologies of out-of-copyright primary materials; and the co-creator of teachdh.com, a web resource containing sample assignment sets, links to digital tools and resources, and annotated bibliographies for various topics in DH pedagogy.


Jennifer Jenson Headshot

Keynote Title – “I learned something today”: Exploring pedagogy through the animated series South Park

Dr. Jennifer Jenson is Director of the Institute for Research on Digital Learning (http://irdl.info.yorku.ca/) and Professor in the Faculty of Education at York University, Canada. Dr. Jenson is an internationally recognized scholar on digital games and gender, and on technology and education. She has published on digital games and education, technology and pedagogy, gender, technologies and video games, online learning, and technology policy and policy practices in K-12 schooling. Dr. Jenson is currently the Principal Investigator of a large, international partnership grant, “Re-Figuring Innovation in Games” (http://www.refig.ca), funded by the Social Sciences and Humanities Research Council of Canada. That $2.5 million (Canadian) funded grant includes professors and students in the UK, Canada, and the U.S., all working toward promoting equity and diversity in the cultures and industries surrounding video games.