Mapping the New Knowledge Research Café

The Mapping the New Knowledges Research Café partners with one faculty each year to showcase poster and oral presentations from student researchers. This event gives the chosen faculty the opportunity to share any new and innovative research its students are doing with industry partners and the larger Brock community.

Research Cafe – Humanities in a Digital World

Thursday February 7th
4:30 – 6:30 p.m.
Goodman Atrium

Please RSVP to Lauryn Carrick by January 31, 2019
lcarrick@brocku.ca or (905) 688-5550 ext. 5197

Meet Our Presenters

Sydney is a Master’s student in the Classical Studies program specializing in Classical Art and Archaeology.  Sydney is interested in finding ways to use technology and archaeology to interact with those outside of the discipline. She is in her first year of her Master’s program after graduating from Brock in 2018 with a Bachelor of Arts in Classics (Honours). Her Major Research Project is centred around creating a 3D virtual exhibit of the Brock University Cypriote Museum and using that exhibit to teach elementary students on the technologies and ethics in archaeology. She hopes that this project will not only engage the local community with a valuable teaching resource, but also teach others on the diverse applications of archaeology.

Lee Cadwallader is an English M.A. student and teaching assistant at Brock University. His research interests include, but are not limited to, new media, systems of power, and narrative theory. His Major Research Project concerns narrative and rhetoric in video games. It focuses on how interactions between systems of play and parodic abstractions of America in 1994’s EarthBound generate new insight into the relationship between video games and Western life under late capitalism. He believes this insight to be valuable given that video games have proven to be an increasingly popular element of Western life under late capitalism.

Bertram is a Canadian-American Studies Candidate who is currently a teaching and research assistant. In his current role, Bertram is a graduate student associate of Humanities Research Institute. Bertram has a diverse academic and professional backgrounds spanning from Economics, Geography through to advisory and consulting. He is passionate about understanding human actions in quantitative ways. He hopes to use his research and social analysis to understand wealth transfer and the underlying principles; that is when applied in different spatial locations and why these human actions cause economic failure.

Sydney is a Master’s student in the Canadian-American studies interdisciplinary program jointly offered between Brock University and the University at Buffalo. Sydney received an Ontario Graduate Scholarship for her Major Research Project that examines how immigration is framed through various public and private mass media organizations in Canada and the United States. This research stems from her academic interests in audience studies, media persuasion, politics, and media literacy, as well as the seemingly divergent social and political attitudes between Canadians and Americans. Sydney graduated with a Bachelor of Arts in Business Communications (Honours) at Brock in 2018. She is passionate about pursuing higher education in order to further study the impact of media influences on increasingly polarized societies.

Venus Torabi is a Ph.D. student in Interdisciplinary Humanities at Brock University. Her Ph.D. project explores how modified video games are exploited by the extremist group, ISIS, as means of recruitment and propaganda. It studies the manipulation and mass deception mechanism at work, using psychological and philosophical approaches. Venus completed both her MA and BA in English Literature in Iran. The Islamic context where she is coming from has been controversially on the lime light politically and ideologically. Therefore, due to her personal experience in living at the heart of the Middle East, the region being afflicted with terrors and wars, a mental obsession was fed and fueled in her to investigate the potential pathways of anti-humanistic strategies exploited online by ISIS. She have been obsessively entangled with how soft wars are waged by cybernetic/entertaining software and dragged into the real-world arenas. Her project is particularly focused on some special capacities and possibilities of actions provided by videogames, technically. In this mindset, she finds videogames as mysterious texts, and the conveyors of messages and terrorist propaganda to be unfolded. This humanistic scholarship functions as an alert against the simplistic ideas that take videogames as some ludic consoles that are solely aimed for entertainment. If the protection of physical borderlines has been improved, clandestine online chasms are yet to be addressed. Her project is directed toward providing the statement of this problem while trying to provide possible solutions for it in a more technical sense of the word within the area of “Digital Humanities”.