{"id":66384,"date":"2020-06-16T12:34:47","date_gmt":"2020-06-16T16:34:47","guid":{"rendered":"https:\/\/brocku.ca\/brock-news\/?p=66384"},"modified":"2020-06-16T12:34:47","modified_gmt":"2020-06-16T16:34:47","slug":"pain-in-the-game-participants-sought-for-brock-study-on-gaming-related-injuries","status":"publish","type":"post","link":"https:\/\/brocku.ca\/brock-news\/2020\/06\/pain-in-the-game-participants-sought-for-brock-study-on-gaming-related-injuries\/","title":{"rendered":"Pain in the game: Participants sought for Brock study on gaming-related injuries"},"content":{"rendered":"<p>The popularity of esports is on the rise, with professional gamers sometimes practicing for 12 hours per day or more and at high levels of intensity.<\/p>\n<p>While this drastically increases their susceptibility to musculoskeletal injuries and discomfort, there are currently no guidelines for gaming ergonomics, prompting the team at Brock University\u2019s Neuromechanics and Ergonomics Lab to launch an <a href=\"https:\/\/brock.ca1.qualtrics.com\/jfe\/form\/SV_1LVehAffxmc5gVL\" target=\"_blank\" rel=\"noopener noreferrer\">online survey<\/a> in the hopes of developing some.<a href=\"https:\/\/brocku.ca\/brock-news\/wp-content\/uploads\/2020\/06\/egaming-Infographic.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright  wp-image-66385\" src=\"https:\/\/brocku.ca\/brock-news\/wp-content\/uploads\/2020\/06\/egaming-Infographic.jpg\" alt=\"\" width=\"645\" height=\"395\" \/><\/a><\/p>\n<p>\u201cThere are no statistics on the injuries of professional gamers,\u201d says PhD student Garrick Forman (MSc \u201919), who self-identifies as a big gamer. \u201cWatching online tournaments, I started to see a lot of the players wearing kinesiology tape or braces due to wrist and forearm injuries. This got me thinking about the research potential and its implications for gamers.\u201d<\/p>\n<p>Forman, whose doctoral research is <em>Investigating the neuromuscular effects and mechanisms of forearm muscle fatigue on ipsilateral and contralateral fine motor function<\/em>, hopes to survey as many gamers as possible to get a better sense of their gaming characteristics and habits such as console used, duration of play, frequency of breaks, type of seat, and areas of pain and discomfort.<\/p>\n<p>\u201cI am trying to find out when gaming injuries are starting and whether people are playing through the pain,\u201d he says. \u201cNot surprisingly, there have been documented injuries to professional gamers at a very young age and even recreational gamers report playing-related pain and discomfort.\u201d<\/p>\n<p>According to a December 2019 <em>Business Insider<\/em> report, the global games market is <a href=\"https:\/\/www.businessinsider.com\/esports-ecosystem-market-report\" target=\"_blank\" rel=\"noopener noreferrer\">estimated to generate revenues<\/a> of more than $1 billion in 2020, and is expected to surpass $1.5 billion by 2023.<\/p>\n<p>\u201cThere is a lot of cross-over in gaming to biomechanics,\u201d Forman says. \u201cThere are immense long-term possibilities for this research and as the esports industry grows, we need to grow with it.\u201d<\/p>\n<p>As online gaming and professional leagues have developed, some people now game for a living, making base salaries plus additional prize money. Audiences fill stadiums to watch tournaments and some of these multi-million-dollar organizations have even invested in fully staffed and equipped physiotherapy rooms on-site.<\/p>\n<p>\u201cOne gaming tournament last year had a $35 million prize pool,\u201d Forman says. \u201cThis translates into a potentially huge biomechanics industry, especially because we are moving into spending longer durations in the digital world. Due to COVID-19, we are home more and likely gaming more; however, this has long-term implications because of the direction gaming is moving.\u201d<\/p>\n<p>International in scope, the online survey has already generated responses from participants in more than 25 countries, which will allow the research team to compare data across various nations and continents.<\/p>\n<p>In anticipation of the survey results, Forman is thinking about the broader impacts and how it might benefit other researchers.<\/p>\n<p>\u201cI\u2019m excited to possibly help prevent injuries to the forearm, but maybe someone wants to do neck research on gamers,\u201d Forman says. \u201cOur findings may be able to support that.\u201d<\/p>\n<p>Following analysis of the survey results, Forman, whose supervisor is Kinesiology Associate Professor Michael Holmes, the Canada Research Chair in Neuromuscular Mechanics and Ergonomics, plans to do a number of laboratory studies on hand and forearm muscle fatigue and performance that will relate to gaming ergonomics.<\/p>\n<p>\u201cFor a number of years, our lab has focused on identifying mechanisms of work-related injuries to the hand and wrist,\u201d Holmes says. \u201cGarrick\u2019s thesis will contribute to the development of standards of practice for gaming and could lead to improved hardware design of gaming peripherals.\u201d<\/p>\n<p>Individuals worldwide who are 18 years of age or older and who play video games at any skill level on a regular basis (both on and off throughout the month, as well as weekly or) are invited to take the <a href=\"https:\/\/brock.ca1.qualtrics.com\/jfe\/form\/SV_1LVehAffxmc5gVL\" target=\"_blank\" rel=\"noopener noreferrer\">online survey<\/a>, which takes about 10-15 minutes to complete.<\/p>\n<p>Questions about the study can be directed to Garrick Forman at <a href=\"mailto:gf16sq@brocku.ca\">gf16sq@brocku.ca<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The popularity of esports is on the rise, with professional gamers sometimes practicing for 12 hours per day or more and at high levels of intensity.<\/p>\n","protected":false},"author":29,"featured_media":66386,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[119,36,7,3319,188,55,1,4,5],"tags":[28,9111,3534,5828,9109,5541,5505,9108,918,9107,15,9110,8366,9112],"_links":{"self":[{"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/posts\/66384"}],"collection":[{"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/users\/29"}],"replies":[{"embeddable":true,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/comments?post=66384"}],"version-history":[{"count":1,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/posts\/66384\/revisions"}],"predecessor-version":[{"id":66387,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/posts\/66384\/revisions\/66387"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/media\/66386"}],"wp:attachment":[{"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/media?parent=66384"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/categories?post=66384"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/brocku.ca\/brock-news\/wp-json\/wp\/v2\/tags?post=66384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}