(also offered as COMM 3P26 and IASC 3P26)
||Social and Cultural Aspects of Digital Gaming
||Critical investigation of digital gaming, particularly of the interrelationships among past and present games, culture, and media.
||Lectures, seminar, 3 hours per week.
||students must have a minimum 9.0 overall credits or permission of the instructor.
||one of PCUL 2P20, IASC 1P04 and 1P05, 2F00.