Published on Brock University (http://brocku.ca)
Candace Figg, Kamini Jaipal Jamani, and Katia Ciampa, with Dave Potts, Susan Da Silva Piques, and Bryan Clancy, received the Outstanding Poster Award at the 2014 Conference of the Society for Information Technology & Teacher Education (SITE) in Jacksonville, Florida, March 20th, 2014. The poster demonstration was selected from approximately 85 poster demonstrations as the outstanding poster for the conference.
Abstract:The TPACK Teacher Game, created using an online blogging tool, is not really a game, but the gamification of course materials in a required technology methods course for teacher candidates. Gamification is defined as the application of game mechanics to non-gaming situations to solve a problem which, in this case, was the lack of student participation in reading and processing of background information in the course textbook. The textbook was created to build various knowledge components teacher candidates need to be able to design and implement effective tech-enhanced lessons, or Technological Pedagogical Content Knowledge (TPACK). Data sources for the study included interviews of the instructors teaching the technology methods course in which the game was played, researcher field notes from weekly instructor meetings, and selected student artifacts shared by instructors. Findings indicate that the use of game play promoted a deeper understanding of knowledge needed for technology enhanced teaching, while promoting differentiation in learning needs of the game players. A unique finding from the study indicates that blending the mechanics of game play with building of TPACK knowledge enabled teacher candidates to visualize how to use technology tools for incorporating game mechanics into their own instructional practices.