The primary focus of the conference is to explore the growing culture importance of interactive media. All scholarship on, and creation of digital interactive media (including but not limited to computer games and interactive fiction) will be considered in one of four broad conference streams:
The Challenges at the Boundaries of Immersive Worlds stream features creative exploration and innovation in immersive media including ubiquitous computing, telepresence, interactive art and fiction, and alternative reality.
The Critical Approaches to Immersion stream looks at analyses of the cultural and/or psychological impact of immersive worlds, as well as theories of interactivity.
The Immersive Worlds in Education stream examines educational applications of immersive technologies.
The Immersive Worlds in Entertainment stream examines entertainment applications of immersive technologies, such as computer games.